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§11.2. Saving and Undoing
A very few titles in the IF literature - very few being still too many, some would say - restrict the player's ability to save the story.
Removing the player's ability to UNDO is also a risky choice. Inform does provide the facility with the use option
which makes it impossible to UNDO at any time (unless, that is, the player is playing on an interpreter that itself has a built-in UNDO feature -- these do exist). When it works, undo prevention safeguards a randomized story or combat session against brute-force solutions, but it also means that the player who makes even a minor mistake of typing will be stuck with the undesired results.
In many cases it may be preferable to use some subtler method to enforce random effects in a story. Several extensions exist for Inform that either allow selective manipulation of the UNDO command or rig randomization to prevent UNDO and replay attempts.
Start of Chapter 11: Out Of World Actions and Effects | |
Back to §11.1. Start-Up Features | |
Onward to §11.3. Helping and Hinting |
Spellbreaker |
A point for never saving the game |