Inform 7 Home Page / Documentation


§26.3. A Page of Its Own

One option for sharing your work with the world is to set up a web page and a copy of the story file on a private web host. That host should ideally be as stable as possible, so that the URL is likely to remain fixed for what might be a long period. Freeware stories have a long period of viability relative to commercial games, which means that players may still be hearing about and checking out a story years after its initial release. A stable address helps everyone with links, and makes it easier for search engines to direct people.

Of course creating a web page involves a little design work, but tools are widely available which make this quite easy nowadays. And as we've seen, Inform can automatically generate web pages and whole small mini-sites to put all the information about a story file into a tidy format, even including the ability to play online.

A second approach – instead of or alongside giving the game its own website – is to put it on a distribution platform designed for sharing games.

One of the most accessible is itch.io. While it's a lot of work to put a game on a mobile app store or on Steam, setting up a storefront at the itch.io site takes only a few minutes. Doing so enables an author to list a game for download, set a price for their work or just to accept donations of the player's choosing.

A game on itch.io will still need promotion and other attention if the author hopes to make any significant amount of money, but the barriers to listing something for sale are much lower than they once were. And itch.io can be a viable way to share a game that isn't intended to charge money at all.

At the time of this writing, the itch.io platform lists 15,988 games tagged "interactive fiction."


arrow-up.png Start of Chapter 26: Publishing
arrow-left.png Back to §26.2. Editing and Quality Assurance
arrow-right.png Onward to §26.4. The IF Archive