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§7.18. Postscript on actions
In this chapter, all actions have been carried out by the player, all have been drawn from the standard stock of built-in actions ("unlocking", "taking", "going" and so forth), and all of those built-in actions have been allowed to work in the standard way - we have seen how to prevent the taking of something, and how to give this unexpected consequences, but not how to make taking work in an entirely different way.
All three of those restrictions will later be lifted in the chapter on "Advanced Actions", but otherwise we have covered the ground thoroughly, and it is time to move on to the techniques enabling us to do more than make tart replies to the player: it is time to change the world.