How the vanilla code generation strategy handles the actual code inside functions.

§1. The subtrees of Inter inside function bodies are pretty simple. There are some structural nodes, breaking up code-blocks and the like: and these we simply recurse down through, except that in the case of code we keep track of the "void level". This is the level in the hierarchy where evaluation is in a void context. For example,

    code
        inv !printnumber
            inv !plus
                val K_number 12
                val K_number 2
        ^
        |
        void level

here the invocation of !printnumber is in a void context (i.e., any value produced is discarded), whereas the invocation of !plus is not.

void VanillaCode::code(code_generation *gen, inter_tree_node *P) {
    int old_level = gen->void_level;
    gen->void_level = Inode::get_level(P) + 1;
    VNODE_ALLC;
    gen->void_level = old_level;
}

void VanillaCode::evaluation(code_generation *gen, inter_tree_node *P) { VNODE_ALLC; }
void VanillaCode::reference(code_generation *gen, inter_tree_node *P)  { VNODE_ALLC; }
void VanillaCode::cast(code_generation *gen, inter_tree_node *P)       { VNODE_ALLC; }

§2. As with assembly language, Inter can contain positional markers called labels. These we offer to the generator to deal with as it likes:

void VanillaCode::label(code_generation *gen, inter_tree_node *P) {
    inter_symbol *lab_name = LabelInstruction::label_symbol(P);
    Generators::place_label(gen, InterSymbol::identifier(lab_name));
}

§3. There are three ways to perform an invocation. One of the three, assembly language, can only in fact occur in void context, but we won't assume that here.

define MAX_OPERANDS_IN_INTER_ASSEMBLY 32
void VanillaCode::inv(code_generation *gen, inter_tree_node *P) {
    int void_context = FALSE;
    if (Inode::get_level(P) == gen->void_level) void_context = TRUE;
    switch (InvInstruction::method(P)) {
        case PRIMITIVE_INVMETH: Invoke a primitive3.1; break;
        case FUNCTION_INVMETH: Invoke a function3.2; break;
        case OPCODE_INVMETH: Invoke an assembly-language opcode3.3; break;
        default: internal_error("unknown invocation method");
    }
}

§3.1. Invoke a primitive3.1 =

    inter_symbol *primitive_s = InvInstruction::primitive(P);
    if (primitive_s == NULL) internal_error("no primitive");
    Generators::invoke_primitive(gen, primitive_s, P, void_context);

§3.2. Invoke a function3.2 =

    inter_symbol *function_s = InvInstruction::function(P);
    if (function_s == NULL) internal_error("no function");
    VanillaFunctions::invoke_function(gen, function_s, P, void_context);

§3.3. Invoke an assembly-language opcode3.3 =

    text_stream *opcode_name = InvInstruction::opcode(P);
    inter_tree_node *operands[MAX_OPERANDS_IN_INTER_ASSEMBLY], *label = NULL;
    int operand_count = 0;
    int label_sense = NOT_APPLICABLE;
    Scan the operands3.3.1;
    Generators::invoke_opcode(gen, opcode_name, operand_count, operands, label,
        label_sense);

§3.3.1. Unusually, opcode invocations do not work by recursing down through the tree to pick up the operands implicitly: instead we gather them into a small array. This is because of the slightly clumsy way in which labels are represented in Inter assembly, which we want to take care of here, so that generators don't need to.

Scan the operands3.3.1 =

    LOOP_THROUGH_INTER_CHILDREN(F, P) {
        if (Inode::is(F, ASSEMBLY_IST)) {
            if (AssemblyInstruction::which_marker(F) == ASM_NEG_ASMMARKER) {
                label_sense = FALSE;
                continue;
            }
        }
        if (Inode::is(F, LAB_IST)) {
            if (label_sense == NOT_APPLICABLE) label_sense = TRUE;
            label = F; continue;
        }
        if (operand_count < MAX_OPERANDS_IN_INTER_ASSEMBLY)
            operands[operand_count++] = F;
    }

§4. If they are not further invocations or code blocks, for which see above, the nodes under an invocation will be val, ref or lab.

A ref can be to a variable; a val can be to a named constant, a variable or a literal. The special self symbol, which has no definition, counts as a variable here.

void VanillaCode::val_or_ref(code_generation *gen, inter_tree_node *P, int ref) {
    inter_pair val = InterValuePairs::undef();
    if (Inode::is(P, VAL_IST)) val = ValInstruction::value(P);
    if (Inode::is(P, REF_IST)) val = RefInstruction::value(P);
    if (InterValuePairs::is_symbolic(val)) {
        inter_symbol *named_s = InterValuePairs::to_symbol_at(val, P);
        if ((Str::eq(InterSymbol::trans(named_s), I"self")) ||
            (Inode::is(named_s->definition, VARIABLE_IST))) {
            Generators::evaluate_variable(gen, named_s, ref);
        } else {
            Generators::compile_literal_symbol(gen, named_s);
        }
    } else if (InterValuePairs::is_undef(val)) {
        internal_error("undef val/ref in Inter tree");
    } else {
        CodeGen::pair(gen, P, val);
    }
}

§5. A lab works on a named label, which will be defined somewhere in the same function body.

void VanillaCode::lab(code_generation *gen, inter_tree_node *P) {
    inter_symbol *label_s = LabInstruction::label_symbol(P);
    if (label_s == NULL) internal_error("unknown label in lab in Inter tree");
    Generators::evaluate_label(gen, InterSymbol::identifier(label_s));
}

§6. An assembly specifies one of a fixed number of special assembly-language punctuation marks:

void VanillaCode::assembly(code_generation *gen, inter_tree_node *P) {
    inter_ti which = AssemblyInstruction::which_marker(P);
    Generators::assembly_marker(gen, which);
}

§7. Provenance instructions are passed through to the generator.

void VanillaCode::place_provenance(code_generation *gen, inter_tree_node *P) {
    text_provenance prov = ProvenanceInstruction::provenance(P);
    Generators::place_provenance(gen, &prov);
}