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§10.9. Heat

Since we prefer not to simulate burnt skin, and it is unsporting to kill a player outright merely for touching a hot object, heat is mostly used as a reason why something cannot be picked up at a given moment. This very basic puzzle is demonstrated in Grilling.

With the naked eye, it is not always easy to detect what is too hot to touch - a point made in both Masochism Deli, where the only solution is to keep picking up potatoes until one doesn't burn, and in Hot Glass Looks Like Cold Glass, where infrared goggles turn the scales.

If a hot object is not to be touched, will it stay hot forever? It might well, if it is a steak on an electric grill, but not if it is a recently-baked apple pie sitting on a window-sill. Entropy simulates the gradual return of temperature to equilibrium.

* See Electricity and Magnetism for items which shouldn't be touched because they are hot in a different way


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*ExampleGrilling
A grill, from which the player is not allowed to take anything lest he burn himself.

*ExampleEntropy
All objects in the game have a heat, but if not kept insulated they will tend toward room temperature (and at a somewhat exaggerated rate).

*ExampleMasochism Deli
Multiple potatoes, with rules to make the player drop the hot potato first and pick it up last.

***ExampleHot Glass Looks Like Cold Glass
Responding to references to a property that the player isn't yet allowed to mention (or when not to use "understand as a mistake").