Some fundamental definitions.
§1. Build identity. This notation tangles out to the current build number as specified in the contents section of this web.
define PROGRAM_NAME "inblorb"
enumerate auxiliary_file_CLASS
enumerate chunk_metadata_CLASS
enumerate heading_CLASS
enumerate placeholder_CLASS
enumerate rdes_record_CLASS
enumerate request_CLASS
enumerate resource_number_CLASS
enumerate segment_CLASS
enumerate skein_node_CLASS
enumerate table_CLASS
enumerate template_CLASS
enumerate template_path_CLASS
DECLARE_CLASS(auxiliary_file) DECLARE_CLASS(skein_node) DECLARE_CLASS(chunk_metadata) DECLARE_CLASS(placeholder) DECLARE_CLASS(heading) DECLARE_CLASS(table) DECLARE_CLASS(rdes_record) DECLARE_CLASS(resource_number) DECLARE_CLASS(segment) DECLARE_CLASS(request) DECLARE_CLASS(template) DECLARE_CLASS(template_path)
§4. Simple allocations. Not all of our memory will be claimed in the form of structures: now and then
we need to use the equivalent of traditional malloc and calloc routines.
enumerate RDES_MREASON
enumerate CHUNK_STORAGE_MREASON
void Basics::register_mreasons(void) { Memory::reason_name(RDES_MREASON, "resource descriptions"); Memory::reason_name(CHUNK_STORAGE_MREASON, "chunk data storage"); }