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§6.12. Other Built-In Actions
Many other actions are themselves very simply implemented and provide only a shell for us to expand on according to the needs of a particular story. Many of these are discussed at more length in sections on various kinds of props and objects; in particular:
See Modifying Existing Commands for ways to override automatic takes or restrictions on what the player must be able to hold or touch
See Sounds for LISTEN
See Barter and Exchange for GIVE and SHOW
See Combat and Death for ATTACK
See Saying Simple Things for ASK, TELL, and ANSWER
See Food for TASTE and EAT
See Liquids for DRINK
See Clothing for WEAR and TAKE OFF
See Bags, Bottles, Boxes and Safes for OPEN, CLOSE, LOCK, and UNLOCK as applied to containers
See Doors, Staircases, and Bridges for OPEN, CLOSE, LOCK, and UNLOCK as applied to doors
See Furniture for things the player can ENTER and GET OUT of
See Money for BUY
See Fire for BURN
See Glass and Other Damage-Prone Substances for CUT