How static data, variables and constants are expressed in textual inter programs.
- §1. Data packages
- §2. Variable and values
- §6. Constant and extended values
- §11. URL notation
- §12. Annotations
- §13. Metadata constants
- §14. Types in Inter
- §20. Enumerations and instances
- §21. Subtypes
- §22. Properties
- §24. Insert
- §26. Splats
§1. Data packages. To recap from Textual Inter: an Inter program is a nested hierarchy of packages. Some are special _code packages which define functions; the rest we will call "data packages".1 Note that the compulsory outer main package is a data package. The instructions which can appear in data packages are the subject of this section.
1 The term "data" is used rather loosely here. "Anything else packages" might be a fairer description. ↩
§2. Variable and values. The instruction variable seems a good place to begin, since it creates an easily-understood piece of data. For example:
variable V_score = 10
declares a new variable V_score, and assigns it the initial value 10. This is a global variable, accessible across the whole program.
§3. A number of different notations are allowed as numerical values:
- ● A decimal integer, which may begin with a minus sign (and, if so, will be stored as twos-complement signed); for example, -231.
- ● A hexadecimal integer prefixed with 0x, which can write the digits A to F in either upper or lower case form, but cannot take a minus sign; for example, 0x21BC.
- ● A binary integer prefixed with 0b, which cannot take a minus sign; for example, 0b1001001.
- ● r"text" makes a literal real number: the text is required to use the same syntax as a literal real number in Inform 6. For example, r"+1.027E+5". The E+n or E-n exponent is optional, but if it is used, a + or - sign is required; similarly, a + or - sign is required up front. So r"1.0" and r"3.7E7" are both illegal.
Note that Inter does not specify the word size, that is, the maximum range of integers; many Inter programs are written on the assumption that this will be 16-bit and would fail if that assumption were wrong, or vice versa, but other Inter programs work fine whichever is the case. Real numbers, however, can only be used in 32-bit programs, and even then only have the accuracy of float, not double.
§4. There are also several forms of text:
- ● Literal text is written in double quotes, "like so". All characters within such text must have Unicode values of 32 or above, except for tab (9), written \t, and newline (10), written \n. In addition, \" denotes a literal double-quote, and \\ a literal backslash, but these are the only backslash notations at present allowed.
- ● dw"text" is meaningful only for interactive fiction, and represents the command parser dictionary entry for the word text. This is equivalent to the Inform 6 constant 'text//'.
- ● dwp"text" is the same, but pluralised, equivalent to Inform 6 'text//p'.
§5. There are two oddball value notations which should be used as little as possible:
- ● !undef makes a special "this is not a value" value.
- ● glob"raw syntax" is a feature allowing raw code for the final target language to be smuggled into Inter, which is supposedly target-independent. For example, glob"#$magic" says that the final code-generator should just print out #$magic, in blind faith that this will mean something, when it wants the value in question. Glob is not a respectful term, but this feature does not deserve respect, and is not used anywhere in the Inform tool chain.
§6. Constant and extended values. The instruction constant defines a name for a given value. For example:
constant SPEED_LIMIT = 70
The name of this constant can then be used wherever a value is needed. Thus:
package main _plain constant SPEED_LIMIT = 70 variable V_speed = SPEED_LIMIT
§7. Constants also allow us to write more elaborate values than are normally allowed — so-called "extended values". In particular:
- ● A literal list is written in braces: { V1, V2, ..., Vn }, where V1, V2 and so on are all (unextended) values. The empty list is { }.
- ● A list of bytes, rather than words, is written bytes{ V1, V2, ..., Vn}, in the same way.
- ● Either sort of list can be given with an extent instead. list of N words or list of N bytes constructs a list of N zero entries. This is not simply an abbreviation for typing something like { 0, 0, 0, 0, 0, 0, 0, 0 }, because N does not have to be a literal number — it can be a named symbol defined elsewhere, or even defined in a different Inter tree to be linked in later.
- ● Prefixing either sort of list with the keyword bounded tells Inter that the first entry (i.e., at index 0) should be the number of entries, not counting that first entry. (This number is the list's "bound".) Thus bounded { 70, 15 } is equivalent to { 2, 70, 15 }, and bounded list of 50 bytes produces a list of 51 bytes, the first being 50, the next fifty all being 0.
- ● A structure is written struct{ V1, V2, ..., Vn }. The empty struct is not legal, and the keyword bounded cannot be used.
- ● Calculated values are written sum{ V1, V2, ..., Vn }, and similarly for product{ }, difference{ } and quotient{ }. Empty calculated values are not legal.
- ● Finally, two special forms of list which are used only in interactive fiction projects, and whose semantics are identical to regular lists except for the special ways they are compiled: grammar{ ... } makes a list which is the command-parser grammar for a command verb, and inline{ ... } makes a list which is to be the value of a property compiled "inline".
§8. Readers with experience of Inform 6 will recognise that { ... } and bytes{ ... } correspond to I6's Array --> and Array -> respectively, that bounded { ... } and bounded bytes{ ... } correspond to Array table and Array buffer, and that list of N words and list of N bytes correspond to Array --> N and Array -> N. Note, however, that Inter does not suffer from the ambiguity of Inform 6's old syntax here. The Inter list { 20 } is unambiguously a one-entry list whose one entry is 20; it is quite different from list of 20 words.
§9. Lists are obviously useful. Here are some examples:
constant squares = { 1, 4, 9, 16, 25, 36, 49, 64, 81, 100 } constant colours = { "red", "green", "blue" } constant lists = { squares, colours }
The distinction between a struct and a list is only visible if typechecking is used (see below); the expectation is that a list would contain a varying number of entries all of the same type, whereas a struct would contain a fixed number of entries of perhaps different but predetermined types.
§10. Calculated values are an unusual but very useful feature of Inter. Consider:
constant SPEED_LIMIT = 70 constant SAFE_SPEED = difference{ SPEED_LIMIT, 5 }
This effectively declares that SAFE_SPEED will be 65. What makes this useful is that when two Inter programs are linked together, SAFE_SPEED might be declared in one and SPEED_LIMIT in the other, and it all works even though the compiler of one could see the 70 but not the 5, and the compiler of the other could see the 5 but not the 70.
§11. URL notation. All identifier names are local to their own packages. So, for example, this:
package main _plain package one _plain constant SPEED_LIMIT = 70 variable V_speed = SPEED_LIMIT package two _plain variable V_speed = 12
is a legal Inter program and contains two different variables. But this:
package main _plain package one _plain constant SPEED_LIMIT = 70 package two _plain variable V_speed = SPEED_LIMIT
...does not work. The variable V_speed is declared in package two, where the constant SPEED_LIMIT does not exist.
This might seem to make it impossible for material in one package to refer to material in any other, but in fact we can, using URL notation:
package main _plain package one _plain constant SPEED_LIMIT = 70 package two _plain variable V_speed = /main/one/SPEED_LIMIT
Here /main/one/SPEED_LIMIT is an absolute "URL" of the symbol SPEED_LIMIT. If we return to the example:
package main _plain package one _plain constant SPEED_LIMIT = 70 variable V_speed = SPEED_LIMIT package two _plain variable V_speed = 12
we see that the two variables have different URLs, /main/one/V_speed and /main/two/V_speed.
§12. Annotations. A few of the defined names in Inter can be "annotated".
Many annotations are simply markers temporarily given to these names during the compilation process, and they usually do not change the meaning of the program. For example, the final C code generator annotates the names of arrays with their addresses in (virtual) memory, with the __array_address annotation. In textual format:
constant my_array = { 1, 2, 4, 8 } __array_address=7718
All annotation names begin with a double underscore, __. They do not all express a value: some are boolean flags, where no =... part is written.
For the list of standard annotation names in use, see Inform Annotations.
§13. Metadata constants. If constant names begin with the magic character ^ then they represent "metadata", describing the program rather than what it does. They are not data in the program at all. Thus:
constant ^author = "Jonas Q. Duckling"
is legal, but:
constant ^author = "Jonas Q. Duckling" variable V_high_scorer = ^author
is not, because it tries to use a piece of metadata as if it were data.
§14. Types in Inter. Inter is an exceptionally weakly typed language. It allows the user to choose how much type-checking is done.
Inter assigns a type to every constant, variable and so on. But by default those types are always a special type called unchecked, which means that nothing is ever forbidden. This is true even if the type seems obvious:
constant SPEED_LIMIT = 20
gives SPEED_LIMIT the type unchecked, not (say) int32. If a storage object such as a variable has type unchecked, then anything can be put into it; and conversely an unchecked value can always be used in any context.
So if we want a constant or variable to have a type, we must give it explicitly:
constant (int32) SPEED_LIMIT = 20 variable (text) WARNING = "Slow down."
The "type marker" (int32), which is intended to look like the C notation for a cast, gives an explicit type. The following, however, will be rejected:
constant (int32) SPEED_LIMIT = 20 variable (text) WARNING = SPEED_LIMIT
This is because WARNING has type text and cannot hold an int32. This is typechecking in action, and although you must volunteer for it, it is real. By conscientiously applying type markers throughout your program, you can use Inter as if it were a typed language.
§15. An intentional hole in this type system is that literals which look wrong for a given type can often be used as them. This, for instance, is perfectly legal:
constant (text) SPEED_LIMIT = 20 variable (int32) WARNING = "Slow down."
The type of a constant or variable is always either unchecked or else is exactly what is declared in brackets, regardless of what the value after the equals sign looks as if it ought to be. However, a weaker form of checking is actually going on under the hood: numerical data has to fit. So for example:
constant (int2) true = 1 constant (int2) false = 0 constant (int2) dunno = 2
allows true and false to be declared, but throws an error on dunno, because 2 is too large a value to be stored in an int2. Even this checking can be circumvented with a named constant of type unchecked, as here:
constant dangerous = 17432 constant (int2) safe = dangerous
This is allowed, and the result may be unhappy, but the user asked for it.
§16. Types are like values in that simple ones can be used directly, but to make more complicated ones you need to give them names. The analogous instruction to constant, which names a value, is typename, which names a type.
The basic types are very limited: int2, int8, int16, int32, real and text. These are all different from each other, except that an int16 can always be used as an int32 without typechecking errors, but not vice versa; and so on for other types of integer.
Note that Inter takes no position on whether or not these are signed; the literal -6 would be written into an int8, an int16 or an int32 in a twos-complement signed way, but Inter treats all these just as bits.
With just five types it really seems only cosmetic to use typename:
typename boolean = int2 constant (boolean) true = 1 variable (boolean) V_flag = true typename truth_state = boolean
But what brings typename into its own is that it allows the writing of more complex types. For example:
typename bit_stream = list of int2 constant (bit_stream) signal = { 1, 0, 1, 1, 0, 1 } variable (bit_stream) V_buffer = signal
list of T is allowed only for simple types T, so list of list of int32, say, is not allowed: but note that a typename is itself a simple type. So:
typename bit_stream = list of int2 typename signal_list = list of bit_stream constant (bit_stream) signal1 = { 1, 0, 1, 1, 0, 1 } constant (bit_stream) signal2 = { } constant (bit_stream) signal3 = { 0, 1, 1 } constant (signal_list) log = { signal1, signal2, signal3 } variable (signal_list) V_buffer = log
will create a variable whose initial contents are a list of three lists of int2 values.
§17. The "type constructions" allowed are as follows:
- ● list of T for any simple type or typename T;
- ● function T1 T2 ... Tn -> T for any simple types T1, T2, and so on. In the special case of no arguments, or no result, the notation void is used, but void is not a type.
- ● struct T1 T2 ... Tn for any simple types T1, T2, and so on. There must be at least one of these, so struct void is not allowed.
- ● enum, for which see below;
- ● and then a raft of constructions convenient for Inform but which Inter really knows nothing about: activity on T, column of T, table of T, relation of T1 to T2, description of T, rulebook of T, and rule T1 -> T2. Perhaps these ought to work via a general way for users to create new constructors, but for now they are hard-wired. They do nothing except to be distinct from each other, so that Inform can label its data.
Inter applies the usual rules of covariance and contravariance when matching these types. For example:
- ● list of int2 matches list of int32 but not vice versa (covariance in the entry type);
- ● function int32 -> void matches function int2 -> void but not vice versa (contravariance in argument types);
- ● function text -> int2 matches function text -> int32 but not vice versa (covariance in result types).
§18. This enables us to declare the type of a function. A typed version of Hello might look like this:
package main _plain typename void_function = function void -> void package (void_function) Main _code code inv !enableprinting inv !print val "Hello, world.\n"
And similarly:
typename ii_i_function = function int32 int32 -> int32 package (ii_i_function) gcd _code ...
creates a function called gcd whose type is int32 int32 -> int32. Note that only _code packages are allowed to be marked with a type, because only _code package names are values.
§19. As an example of structures:
typename city_data = struct real real text constant (city_data) L = struct{ r"+51.507", r"-0.1275", "London" } constant (city_data) P = struct{ r"+48.857", r"+2.3522", "Paris" }
§20. Enumerations and instances. That leaves enumerations, which have the enigmatically concise type enum. Only a typename can have this type: it may be concise but it is not simple. (So list of enum is not allowed.) enum is special in that each different time it is declared, it makes a different type. For example:
typename city = enum typename country = enum typename nation = country
Here there are two different enumerated types: city and another one which can be called either country or nation.
As in many programming languages, an enumerated type is one which can hold only a fixed range of values known at compile time: for example, perhaps it can hold only the values 1, 2, 3, 4. An unusual feature of Inter is that the declaration does not specify these permitted values. Instead, they must be declared individually using the instance instruction. For example:
typename city = enum instance (city) Berlin instance (city) Madrid instance (city) Lisbon
For obvious reasons, the type marker — in this case (city) — is compulsory, not optional as it was for constant, variable and package declarations.
At runtime, the values representing these instances are guaranteed to be different, but we should not assume anything else about those values. The final code-generator may choose to number them 1, 2, 3, but it may not. (When enumerations are used by the Inform 7 tool-chain for objects, the runtime values will be object IDs in the Z-machine or pointers to objects in Glulx or C, for instance.)
If we need specific numerical values (which must be non-negative), we can specify that explicitly:
typename city = enum instance (city) Berlin = 1 instance (city) Madrid = 17 instance (city) Lisbon = 201
You should either specify values for all instances of a given enumeration, or none.
Note that instances do not have to be declared in the same package, or even the same program, as the enumeration they belong to.
§21. Subtypes. Enumerated types, but no others, can be "subtypes". For example:
typename K_thing = enum typename K_vehicle <= K_thing typename K_tractor <= K_vehicle
An instance of K_tractor is now automatically also an instance of K_vehicle, but the converse is not necessarily true.
The right-hand side of the <= sign is only allowed to be an enumerated typename, and a new typename created in this way is, for obvious reasons, also enumerated.
§22. Properties. Inter supports a simple model of properties and values. (An enumerated typename is in effect a class, and this is why instances are so called.)
A property is a set of similarly-named variables belonging, potentially, to any number of owners, each having their own value. As with constants and variables, properties can optionally have types. For example:
property population property (text) motto
Any instance can in principle have its own copy of any property, and so can an enumerated type as a whole. But this is allowed only if an explicit permission is granted:
typename city = enum instance (city) Stockholm instance (city) Odessa permission for city to have population permission for Odessa to have motto
And we can now use the propertyvalue instruction to set these:
propertyvalue population of Stockholm = 978770 propertyvalue population of Odessa = 1015826 propertyvalue motto of Odessa = "Pearl of the Black Sea"
§23. An optional extended form of permission is allowed which enables us to say that we want the storage for a property to be in a given list. Thus:
constant population_storage = { 2, 978770, 1015826 } typename city = enum instance (city) Stockholm instance (city) Odessa property population permission for city to have population population_storage
But this is finicky, and has to be set up just right in order to work.2
2 The feature exists in Inter because of Inform 7's ability to define kinds with tables, so that the storage lists are the columns of the table in question. Because I7 allows those properties to be modified or read either qua properties or qua table entries, we cannot avoid giving Inter a similar ability, even though we might prefer not to. ↩
§24. Insert. Never use insert.
§25. Well, okay then. This exists to implement very low-level features of Inform 7, going back to its earliest days as a programming language, when people were still writing strange hybrid programs partly in I6.
insert tells Inter that it needs to add this raw I6-syntax material to the program:
insert "\n[ LITTLE_USED_DO_NOTHING_R; rfalse; ];\n"
§26. Splats. And never use splat either.
§27. Well, okay then. We do in fact temporarily make splats when compiling kit source, written in Inform 6 syntax, into Inter. During that process, there are times when the source code is only partially digested. Each individual I6-syntax directive is converted into a "splat" holding its raw text. But this is then later translated into better Inter, and the splat removed again. For details, if you really must, see The Splat Construct (in bytecode).
The name "splat" is chosen as a psychological ploy, to make people feel queasy about using this. See also "glob" above, which is the analogous construction for values rather than void-context material.