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Chapter 8: Vehicles, Animals and Furniture

§8.1. Bicycles, Cars and Boats; §8.2. Ships, Trains and Elevators; §8.3. Animals; §8.4. Furniture; §8.5. Kitchen and Bathroom

arrow-up-left.png Contents of The Inform Recipe Book
arrow-left.png Chapter 7: Other Characters
arrow-right.png Chapter 9: Props: Food, Clothing, Money, Toys, Books, Electronics
arrow-down-right.png Indexes of the examples

§8.1. Bicycles, Cars and Boats

The vehicle kind in Inform refers to an object which can carry at least one person, but is small enough to fit into a single location:

In the Garden is a vehicle called the motor mower.

We can then apply different rules to a player going somewhere on foot or in the vehicle. Peugeot (a bicycle) is an easy example; No Relation (a car) adds an ignition switch to the vehicle; Straw Boater (a motorboat) gets around areas of lake where travel on foot is not just slower but impossible.

Hover (a sci-fi "hover-bubble") changes the appearance of the landscape when it is seen from inside the vehicle.

* See Ships, Trains and Elevators for larger conveyances


arrow-up.png Start of Chapter 8: Vehicles, Animals and Furniture
arrow-left.png Back to Chapter 7: Other Characters: §7.16. Social Groups
arrow-right.png Onward to §8.2. Ships, Trains and Elevators

*ExamplePeugeot
A journey from one room to another that requires the player to be on a vehicle.

*ExampleNo Relation
A car which must be turned on before it can be driven, and can only go to roads.

**ExampleStraw Boater
Using text properties that apply only to some things and are not defined for others.

***ExampleHover
Letting the player see a modified room description when he's viewing the place from inside a vehicle.