Inform 7 Home Page / Documentation
Examples in Thematic Order
Examples in Alphabetical Order | |
Examples in Numerical Order | |
General Index | |
Part I. Writing with Inform | |
Part II. The Inform Recipe Book |
Chapter 1: How to Use The Recipe Book
§1.1. Preface
About the examples |
Midsummer Day |
§1.3. Disenchantment Bay
Disenchantment Bay 1 |
Disenchantment Bay 2 |
Disenchantment Bay 3 |
Disenchantment Bay 4 |
Disenchantment Bay 5 |
Disenchantment Bay 6 |
Disenchantment Bay 7 |
Disenchantment Bay 9 |
Disenchantment Bay 10 |
Disenchantment Bay 11 |
Disenchantment Bay 8 |
Disenchantment Bay 12 |
§1.4. Information Only
About Inform's regular expression support |
Formal syntax of sentences |
Mathematical view of relations |
Graph-theory view of relations |
Chapter 2: Adaptive Prose
§2.1. Varying What Is Written
Fifty Ways to Leave Your Larva |
Ahem |
Numberless |
M. Melmoth's Duel |
Olfactory Settings |
Responsive |
Prolegomena |
Wesponses |
Rocket Man |
Blackout |
Curare |
Blink |
Fun with Participles |
Variety |
Variety 2 |
History Lab |
Relevant Relations |
Ballpark |
Fifty Times Fifty Ways |
Narrative Register |
Straw Into Gold |
§2.2. Varying What Is Read
First Name Basis |
Quiz Show |
Pot of Petunias |
Laura |
Vouvray |
North by Northwest |
§2.3. Using the Player's Input
Igpay Atinlay |
Mr. Burns' Repast |
Terracottissima Maxima |
Xot |
Chapter 3: Place
§3.1. Room Descriptions
Night Sky |
Infiltration |
Ant-Sensitive Sunglasses |
Rip Van Winkle |
Priority Lab |
Low Light |
Slightly Wrong |
The Eye of the Idol |
Copper River |
§3.2. Map
Port Royal 1 |
Port Royal 2 |
Port Royal 3 |
All Roads Lead to Mars |
Bee Chambers |
Zork II |
Indirection |
Prisoner's Dilemma |
The World of Charles S. Roberts |
A&E |
§3.3. Position Within Rooms
Further Reasons Why All Poets Are Liars |
Starry Void |
§3.4. Continuous Spaces and The Outdoors
Waterworld |
Tiny Garden |
Hotel Stechelberg |
Carnivale |
Eddystone |
Rock Garden |
A View of Green Hills |
Stately Gardens |
§3.5. Doors, Staircases, and Bridges
Something Narsty |
When? |
Hayseed |
Higher Calling |
Wainwright Acts |
Whither? |
Neighborhood Watch |
One Short Plank |
Elsie |
Garibaldi 1 |
Whence? |
§3.6. Windows
Vitrine |
Escape |
Dinner is Served |
Port Royal 4 |
A Haughty Spirit |
§3.7. Lighting
The Dark Ages Revisited |
Hymenaeus |
Reflections |
Peeled |
Down Below |
The Undertomb 2 |
Hohmann Transfer |
Unblinking |
Zorn of Zorna |
Four Stars 1 |
Cloak of Darkness |
§3.8. Sounds
The Undertomb 1 |
Four Stars 2 |
The Art of Noise |
§3.9. Passers-By, Weather and Astronomical Events
Weathering |
Full Moon |
Night and Day |
Totality |
Orange Cones |
Uptown Girls |
Chapter 4: Time and Plot
§4.1. The Passage Of Time
Situation Room |
The Big Sainsbury's |
Uptempo |
Timeless |
Endurance |
The Hang of Thursdays |
Zqlran Era 8 |
§4.2. Scripted Scenes
The Prague Job |
Entrapment |
Bowler Hats and Baby Geese |
Day One |
§4.3. Event Scheduling
IPA |
Hour of the Wren |
Air Conditioning is Standard |
§4.4. Scene Changes
Age of Steam |
Meteoric I and II |
Space Patrol - Stranded on Jupiter! |
Entrevaux |
§4.5. Flashbacks
Pine 3 |
Pine 4 |
§4.6. Plot Management
Fate Steps In |
Chapter 5: The Viewpoint Character
§5.1. The Human Body
rBGH |
Slouching |
The Night Before |
§5.2. Traits Determined By the Player
Identity Theft |
Baritone, Bass |
Pink or Blue |
§5.3. Characterization
Finishing School |
Bad Hair Day |
Dearth and the Maiden |
§5.4. Background
Merlin |
One of Those Mornings |
§5.5. Memory and Knowledge
Tense Boxing |
Puncak Jaya |
Zero |
Casino Banale |
§5.6. Viewpoint
The Crane's Leg 2 |
Uncommon Ground |
The Crane's Leg 1 |
Terror of the Sierra Madre |
Chapter 6: Commands
§6.3. Modifying Existing Commands
Slogar's Revenge |
§6.4. Looking
Verbosity 1 |
Verbosity 2 |
§6.5. Examining
Odin |
Beekeeper's Apprentice |
The Left Hand of Autumn |
Crusoe |
§6.6. Looking Under and Hiding
Beachfront |
Matreshka |
Flashlight |
Beneath the Surface |
§6.7. Inventory
Oyster Wide Shut |
Equipment List |
Persephone |
Trying Taking Manhattan |
§6.8. Taking, Dropping, Inserting and Putting
Replanting |
Morning After |
Removal |
Celadon |
Democratic Process |
Croft |
Lollipop Guild |
Sand |
§6.9. Going, Pushing Things in Directions
Veronica |
Mattress King |
The Second Oldest Problem |
Misadventure |
Minimal Movement |
Saint Eligius |
Up and Up |
Wonderland |
Safari Guide |
Bumping into Walls |
Polarity |
Provenance Unknown |
Zorb |
Owen's Law |
§6.10. Entering and Exiting, Sitting and Standing
Get Axe |
Anchorite |
Lies |
§6.11. Waiting, Sleeping
Nine AM Appointment |
Change of Basis |
Delayed Gratification |
§6.13. Magic Words
XYZZY |
§6.14. Remembering, Converting and Combining Actions
Fine Laid |
Lucy |
Cactus Will Outlive Us All |
Leopard-skin |
I Didn't Come All The Way From Great Portland Street |
Anteaters |
§6.15. Actions on Multiple Objects
Shawn's Bad Day |
The Best Till Last |
Western Art History 305 |
Escape from the Seraglio |
Formicidae |
The Facts Were These |
§6.17. Clarification and Correction
Alpaca Farm |
Apples |
WXPQ |
Walls and Noses |
Cave-troll |
§6.18. Alternatives To Standard Parsing
Down in Oodville |
Cloves |
Fragment of a Greek Tragedy |
Chapter 7: Other Characters
§7.1. Getting Acquainted
Belfry |
Clueless |
Meet Market |
Gopher-wood |
Peers |
A Humble Wayside Flower |
§7.2. Liveliness
Annoyotron Jr |
Camp Bethel |
Lean and Hungry |
Text Foosball |
§7.3. Reactive Characters
Zodiac |
Pine 1 |
Police State |
Search and Seizure |
Noisemaking |
Revenge of the Fussy Table |
A Day For Fresh Sushi |
§7.4. Barter and Exchange
Bribery |
Barter Barter |
§7.5. Combat and Death
Lanista 1 |
Red Cross |
Puff of Orange Smoke |
Lanista 2 |
Don Pedro's Revenge |
Technological Terror |
§7.6. Getting Started with Conversation
The Gorge at George |
Mimicry |
§7.7. Saying Simple Things
Sybil 1 |
Sybil 2 |
Proposal |
Nameless |
§7.8. Saying Complicated Things
Farewell |
Sweeney |
Cheese-makers |
Complimentary Peanuts |
§7.10. Character Emotion
Being Peter |
Ferragamo Again |
§7.11. Character Knowledge and Reasoning
Murder on the Orient Express |
The Problem of Edith |
Questionable Revolutions |
The Queen of Sheba |
Chronic Hinting Syndrome |
§7.12. Characters Following a Script
Robo 1 |
Your Mother Doesn't Work Here |
Pine 2 |
Robo 2 |
§7.13. Traveling Characters
Mistress of Animals |
Van Helsing |
Odyssey |
Actaeon |
Latris Theon |
Patient Zero |
§7.14. Obedient Characters
Virtue |
The Hypnotist of Blois |
Latin Lessons |
Generation X |
Northstar |
For Demonstration Purposes |
Under Contract |
§7.15. Goal-Seeking Characters
IQ Test |
The Man of Steel |
The Man of Steel Excuses Himself |
Boston Cream |
§7.16. Social Groups
Unthinkable Alliances |
The Abolition of Love |
Lugubrious Pete's Delicatessen |
Strictly Ballroom |
Emma |
Happy Hour |
Chapter 8: Vehicles, Animals and Furniture
§8.1. Bicycles, Cars and Boats
Peugeot |
No Relation |
Straw Boater |
Hover |
§8.2. Ships, Trains and Elevators
The Unbuttoned Elevator Affair |
Empire |
Fore |
Dubai |
§8.3. Animals
Feline Behavior |
Fido |
Today Tomorrow |
§8.4. Furniture
Tamed |
Princess and the Pea |
Kiwi |
Circle of Misery |
Yolk of Gold |
Swigmore U. |
U-Stor-It |
§8.5. Kitchen and Bathroom
Versailles |
Modern Conveniences |
Chapter 9: Props: Food, Clothing, Money, Toys, Books, Electronics
§9.1. Food
Would you...? |
Candy |
MRE |
Stone |
Delicious, Delicious Rocks |
§9.2. Bags, Bottles, Boxes and Safes
Safety |
Cinco |
Shipping Trunk |
Unpeeled |
Eyes, Fingers, Toes |
Trachypachidae Maturin 1803 |
Hudsucker Industries |
Fallout Enclosure |
§9.3. Clothing
Being Prepared |
Some Assembly Required |
Hays Code |
What Not To Wear |
Get Me to the Church on Time |
Bogart |
§9.4. Money
Widget Enterprises |
Frozen Assets |
Money for Nothing |
Fabrication |
Nickel and Dimed |
Introduction to Juggling |
§9.5. Dice and Playing Cards
Do Pass Go |
Wonka's Revenge |
Jokers Wild |
Tilt 1 |
Tilt 2 |
§9.6. Reading Matter
The Trouble with Printing |
Pages |
The Fourth Body |
Bibliophilia |
AARP-Gnosis |
The Fifth Body |
Costa Rican Ornithology |
§9.7. Painting and Labeling Devices
Palette |
Brown |
Early Childhood |
§9.8. Simple Machines
Control Center |
What Makes You Tick |
Model Shop |
Signs and Portents |
§9.9. Televisions and Radios
Radio Daze |
Aspect |
Channel 1 |
Channel 2 |
Aftershock |
§9.10. Telephones
Four Cheeses |
Alias |
§9.11. Clocks and Scientific Instruments
Witnessed 2 |
Tom's Midnight Garden |
Ginger Beer |
§9.12. Cameras and Recording Devices
If It Hadn't Been For... |
Originals |
Mirror, Mirror |
Actor's Studio |
Claims Adjustment |
Chapter 10: Physics: Substances, Ropes, Energy and Weight
§10.1. Gases
Lethal Concentration 1 |
Only You... |
Lethal Concentration 2 |
§10.2. Liquids
Thirst |
Beverage Service |
Flotation |
Xylan |
Frizz |
3 AM |
Lemonade |
Savannah |
Noisy Cricket |
Lakeside Living |
§10.3. Dispensers and Supplies of Small Objects
Pizza Prince |
Extra Supplies |
§10.4. Glass and Other Damage-Prone Substances
Ming Vase |
Spring Cleaning |
Paddington |
Terracottissima |
Kyoto |
§10.5. Volume, Height, Weight
Swerve left? Swerve right? Or think about it and die? |
Depth |
Dimensions |
The Speed of Thought |
Lead Cuts Paper |
§10.6. Ropes
Otranto |
Snip |
§10.7. Electricity and Magnetism
Rules of Attraction |
Electrified |
Witnessed 1 |
§10.8. Fire
Thirst 2 |
Bruneseau's Journey |
The Cow Exonerated |
In Fire or in Flood |
§10.9. Heat
Grilling |
Entropy |
Masochism Deli |
Hot Glass Looks Like Cold Glass |
§10.10. Magic (Breaking the Laws of Physics)
Magneto's Revenge |
Interrogation |
Transmutations |
Access All Areas |
§10.11. Mathematics
Number Study |
The Fibonacci Sequence |
Sieve of Eratosthenes |
Chapter 11: Out Of World Actions and Effects
§11.1. Start-Up Features
Bikini Atoll |
Alien Invasion Part 23 |
Hatless |
§11.2. Saving and Undoing
Spellbreaker |
A point for never saving the game |
§11.3. Helping and Hinting
Y ask Y? |
Food Network Interactive |
Ish. |
Query |
Trieste |
Solitude |
Real Adventurers Need No Help |
The Unexamined Life |
§11.4. Scoring
Bosch |
Mutt's Adventure |
No Place Like Home |
Panache |
Goat-Cheese and Sage Chicken |
Rubies |
§11.6. Ending The Story
Battle of Ridgefield |
Finality |
Jamaica 1688 |
Xerxes |
Labyrinth of Ghosts |
Big Sky Country |
Chapter 12: Typography, Layout, and Multimedia Effects
§12.1. Typography
Garibaldi 2 |
Chanel Version 1 |
Tilt 3 |
The Über-complète clavier |
§12.2. The Status Line
Politics as Usual |
Ways Out |
Blankness |
Capital City |
Status line with centered text, the hard way |
Guided Tour |
Centered |
§12.3. Footnotes
Ibid. |
§12.5. Glulx Multimedia Effects
Flathead News Network |
Chapter 13: Testing and Publishing
§13.1. Testing
Bic |
Alpha |
§13.2. Publishing
Baedeker |
Port Royal 5 |
Bay Leaves and Honey Wine |