Inform 7 Home Page / Documentation
General Index
Examples in Alphabetical Order | |
Examples in Thematic Order | |
Examples in Numerical Order | |
Part I. Writing with Inform | |
Part II. The Inform Recipe Book |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
NN |
"[']" say phrase 5.2 " defining texts 2.3, 3.1, 5.1, 5.2 not usable in unit notations 15.14 "[bold type]" say phrase 12.1 "[fixed letter spacing]" say phrase 12.1 "[italic type]" say phrase 12.1 "[roman type]" say phrase 12.1 "[variable letter spacing]" say phrase 12.1 (arithmetic value) * (arithmetic value) phrase 15.5 (arithmetic value) + (arithmetic value) phrase 15.5 -- optional words in phrase definitions 11.3 optional words in Understand grammar 17.12 --, as a blank table entry 16.7 --, separating cases 11.8 (arithmetic value) - (arithmetic value) phrase 15.5 ->, in phrase kinds 22.3 . before text substitutions 5.6 ending sentences with line breaks 2.3, 5.2, 5.8 (arithmetic value) / (arithmetic value) phrase 15.5 / separating synonymous words in grammar 17.4, 17.12, 17.13 separating synonymous words in phrase definitions 11.3 separating synonymous words in topics 16.13 : 6.4, 11.2, 11.7, 11.16, 19.3 , comma replacing colon 7.2 displaying serial comma 2.12, 5.5 in list constants, requiring spaces 21.2 separating phrase options 11.14 [ ] comments 2.3 text substitutions 2.3, 5.1, 5.2 (+ +), for including Inform 7 code in Inform 6 27.19 (- -), for including Inform 6 code in Inform 7 27.15, 27.19 ( ) for calling values 8.15 for defining mistakes 17.21 for implicit multiplication 15.18 for phrase parameters 11.3 in parser clarifications 18.30 in response names 14.10 { } for constant lists 21.2 for including Inform 7 expressions in Inform 6 27.15 |, for paragraph break 2.3 |
A |
A&E example 7.13 ex 101, 3.2 ex 101 AARP-Gnosis example 18.5 ex 335, 9.6 ex 335 abandon the (activity) activity phrase 18.7 abandon the (activity on values) activity with (value) phrase 18.7 abbreviated room descriptions use option 2.12 abbreviations chains of equality tests 11.8 object names 3.2 property names, omitting of the 8.6 rule actions with doing it 7.17 abide by (rule) phrase 19.14 abide by (values based rule producing values) for (value) phrase 19.14 able to see relation verb seevisibility able to touch relation verb seetouchability The Abolition of Love example 13.10 ex 231, 7.16 ex 231 About Inform's regular expression support example 20.6 ex 414, 1.4 ex 414 About the examples example 1.1 ex 1, 1.1 ex 1 absolute value of (real number) phrase 15.6 ABSTRACT testing command 24.4 accented letters seecharacters (letters) Access All Areas example 19.5 ex 398, 10.10 ex 398 access, deny / allow access (reaching inside / outside) outcome phrase 12.18 accessibility text for figures and sounds 23.9 Actaeon example 17.7 ex 302, 7.13 ex 302 action name 12.20 action name part of (action) phrase 12.20 action of (an action) phrase 12.20 action processing rulebook 19.15 applying to multiple objects 17.4, 6.15 as conditions 9.12 as values 12.20 continue the action phrase 7.3, 7.5 defining new actions 12.7, 6.1 defining new actions in Inform 6 27.22 exiting 7.14 going, special cases 7.13, 7.14 guidelines for action rules 12.21 instructing other characters persuasion rules 12.4 unsuccessful attempts 12.5 instructing other people 12.3, 7.14 involving speech 7.6 irregular verbs in action names 12.8 multiple action processing 17.20 new kinds of action 7.15 not the same as activities 18.1 performing with try 7.4, 12.1, 12.6 processing sequence 12.2, 19.15, 6.3 pushing objects to other rooms 7.14 reaching inside / outside rules 12.16, 12.18 reactions by other characters 7.3 redirecting actions 6.14 referring to current action with action 12.7 requirements for actions 12.16, 12.17, 12.18, 12.19, 6.2 rules applying only when characters are present 7.12 rules applying to rooms and regions 7.11, 7.13 rules applying under arbitrary conditions, using when 7.12 rules for actions found in rulebooks 12.2, 6.3 rules for all but some actions 7.9 rules for any actor (including the player) 12.14 rules for consecutive repetitions 7.17 rules for multiple actions 7.8 rules for new actions 12.9, 6.2 rules for other characters 12.4, 12.5, 12.11, 12.12, 12.13 rules for repetitions 7.16 spontaneous by other people 12.6 stop the action phrase 7.3 stored actions 12.20 suppressing success messages with try silently 7.4, 12.1 understanding as mistakes 17.21, 5.3 understanding in player's command 17.1 using after rules to change output 7.5 using before rules to test or change outcomes first 7.3 using instead rules to change outcome 7.2 variables for actions 12.10 ACTIONS testing command 7.1, 12.1, 12.5, 12.12, 24.3, 10.10, 13.1 Actions page of Index panel user interface 12.5, 12.21, 17.1, 17.2, 17.3, 24.3 active / inactive (use option) adjective 27.18 beginning/ending by hand 18.7 catalogue 18.8 amusing a victorious player 18.39 asking which do you mean 18.31 choosing notable locale objects for something 18.27 clarifying the parser's choice of something 18.30 constructing the status line 18.23 deciding the concealed possessions of something 3.24, 18.9 deciding the scope of something 18.29, 5.5 deciding whether all includes 18.36, 6.15 grouping together something 18.14 implicitly taking something 12.17, 18.34, 6.8 issuing the response text of something 18.15 listing contents of something 18.13 listing nondescript items of something 18.25, 3.1 printing a locale paragraph about 18.28, 3.1 printing a number of something 18.12 printing a parser error 18.35 printing a refusal to act in the dark 18.18 printing inventory details of something 18.17 printing room description details of something 18.16, 3.1 printing the announcement of darkness 18.19 printing the announcement of light 18.20 printing the banner text 18.37 printing the description of a dark room 18.22 printing the locale description of something 18.26 printing the name of a dark room 18.21 printing the name of something 18.10 printing the player's obituary 18.38 printing the plural name of something 18.11 reading a command 18.33 starting the virtual machine 18.40 supplying a missing noun/second noun 18.32 writing a paragraph about 18.24, 3.1 checking for ongoing activities in rules 18.4 defining 18.5 empty / non-empty adjective 18.5 golden rules for constructing 18.2, 18.7 not the same as actions 18.1 rules for activities 18.3 variables for activities 18.6 Actor's Studio example 12.20 ex 221, 9.12 ex 221 actor part of (action) phrase 12.20 actor — person action variable 12.3, 12.14, 14.4 actors seecharacters (people) adaptive displayed text 14.2, 2.1 pronouns 14.2, 14.4, 14.5, 14.6, 14.8 add (list of values) at entry (number) in/from (list of values) phrase 21.5 add (list of values) to (list of values) phrase 21.5 add (value) at entry (number) in/from (list of values) phrase 21.5 add (value) to (list of values) phrase 21.1, 21.5 adjacent (room) adjective 6.14 adjectives 6.3 defining 6.4 with Inform 6 27.24 with to decide whether 11.16 for numeric quantities 6.6, 6.7, 6.8 for numeric quantities with units 15.12 for values 6.5 in descriptions 6.2 adverbs 6.18 (time) after (time) phrase 9.9 (name of kind) after (enumerated value) phrase 11.18 after (action) rulebook 7.5 guidelines for use 12.21 in action processing sequence 12.2, 6.3 not used for out of world actions 12.15 after (activity) rulebook 18.3 after, ordering for rules 19.4 Aftershock example 18.5 ex 336, 9.9 ex 336 Age of Steam example 10.3 ex 156, 4.4 ex 156 Ahem example 11.3 ex 169, 2.1 ex 169 Air Conditioning is Standard example 18.24 ex 354, 4.3 ex 354 Albaugh, Lea 25.9 Alias example 15.2 ex 253, 9.10 ex 253 Alien Invasion Part 23 example 23.13 ex 439, 11.1 ex 439 all except, in descriptions 6.16 all, in descriptions 6.15 ALL, including things in 18.36, 6.15 All Roads Lead to Mars example 6.14 ex 78, 3.2 ex 78 allow access (reaching inside / outside) outcome phrase 12.18 almost all, in descriptions 6.15 Alpaca Farm example 17.2 ex 289, 6.17 ex 289 Alpha example 20.6 ex 413, 13.1 ex 413 alter the multiple object list to (list of objects) phrase 17.20 always / never, in assertions 4.3 always, in defining constant values 4.13 amended, for tables 16.19 American dialect use option 2.12, 2.13, 5.4 amusing a victorious player activity 18.39 Anchorite example 17.2 ex 290, 6.10 ex 290 announcement of darkness –– printing the announcement of darkness activity 18.19 announcement of light –– printing the announcement of light activity 18.20 Annoyotron Jr example 9.15 ex 153, 7.2 ex 153 anonymously abide by (rule) phrase 19.14 anonymously abide by (values based rule producing values) for (value) phrase 19.14 another, in defining relations 13.6 answering (actor) action 7.6, 17.10 Ant-Sensitive Sunglasses example 18.1 ex 334, 3.1 ex 334 Anteaters example 12.20 ex 222, 6.14 ex 222 [anybody] grammar token 17.7 anybody, in descriptions 6.2 [anyone] grammar token 17.7 anyone, in descriptions 6.2 [anything] grammar token 17.7 anything, in descriptions 6.2 [anywhere] grammar token 17.7 anywhere, in descriptions 6.2 apostrophe seepunctuation: apostrophe, meaning quotation mark appearance seedescriptions (displayed) append (text) to (external file) phrase 23.14 Apples example 18.31 ex 368, 6.17 ex 368 (phrase nothing -> value) applied phrase 22.3 (phrase value -> value) applied to (value) phrase 22.3 (phrase (value, value) -> value) applied to (value) and (value) phrase 22.3 (phrase (value, value, value) -> value) applied to (value) and (value) and (value) phrase 22.3 (phrase value -> value) applied to (list of values) phrase 22.5 apply (phrase nothing -> nothing) phrase 22.3 apply (phrase value -> nothing) to (value) phrase 22.3 apply (phrase (value, value) -> nothing) to (value) and (value) phrase 22.3 apply (phrase (value, value, value) -> nothing) to (value) and (value) and (value) phrase 22.3 applying to, in defining actions 12.7, 17.1 Approximate Metric Units extension 15.13 arccosine of (real number) phrase 15.7 arcsine of (real number) phrase 15.7 arctangent of (real number) phrase 15.7 "[are]" say phrase 14.2 "[aren't]" say phrase 14.8 arguments seeparameters arithmetic seecalculation The Art of Noise example 7.7 ex 95, 3.8 ex 95 articles 3.18 displaying and capitalizing 7.10 as something new 17.3 asking (actor) about action 7.6 asking (actor) to try action 12.3 asking the player yes/no 11.5 asking which do you mean activity 18.31 Aspect example 17.15 ex 311, 9.9 ex 311 plural 4.4 at least relation verb 15.5 at least, in descriptions 6.16 at most relation verb 15.5 at most, in descriptions 6.16 at (time)... assertion 9.11, 19.7, 4.3 (rule) at (time) phrase 9.11 audio seesounds author bibliographic data 2.5, 18.37, 25.2 of an extension 27.4 authorial modesty use option 27.6 |
B |
Babel, Treaty of Babel 25.5 back side of (object) phrase 3.12 changing the location of backdrops 8.8 Bad Hair Day example 7.2 ex 85, 5.3 ex 85 Baedeker example 25.23 ex 445, 13.2 ex 445 Ballpark example 5.4 ex 60, 2.1 ex 60 banner text 18.37, 25.4, 11.1, 11.5 Baritone, Bass example 17.11 ex 309, 5.2 ex 309 Barter Barter example 12.12 ex 207, 7.4 ex 207 Basic Screen Effects extension 27.7, 4.5 basis of rulebook 19.9 Battle of Ridgefield example 18.38 ex 383, 11.6 ex 383 Bay Leaves and Honey Wine example 25.23 ex 447, 13.2 ex 447 Beachfront example 7.12 ex 98, 6.6 ex 98 Bee Chambers example 8.11 ex 125, 3.2 ex 125 Beekeeper's Apprentice example 5.8 ex 68, 6.5 ex 68 (time) before (time) phrase 9.9 (name of kind) before (enumerated value) phrase 11.18 before (action) rulebook 7.3 guidelines for use 12.21 in action processing sequence 12.2, 6.3 not used for out of world actions 12.15 before (activity) rulebook 18.3 before, ordering for rules 19.4 begin the (activity) activity phrase 18.7 begin the (activity on values) activity with (value) phrase 18.7 beginning of scene seescenes: rules run at beginning beginning of story seeinitial state of the world Being Peter example 19.12 ex 404, 7.10 ex 404 Being Prepared example 4.15 ex 56, 9.3 ex 56 Belfry example 3.18 ex 31, 7.1 ex 31 Beneath the Surface example 13.10 ex 233, 6.6 ex 233 best route from (object) to (object) phrase 6.14 best route from (object) to (object) through (description of objects) phrase 6.14 The Best Till Last example 17.20 ex 327, 6.15 ex 327 Beverage Service example 8.10 ex 122, 10.2 ex 122 bibliographic data 2.5, 18.37, 25.2, 25.4, 25.15, 25.17, 11.5 Bibliophilia example 17.17 ex 324, 9.6 ex 324 Bic example 3.1 ex 2, 13.1 ex 2 The Big Sainsbury's example 18.34 ex 377, 4.1 ex 377 Big Sky Country example 9.4 ex 138, 11.6 ex 138 Bikini Atoll example 18.37 ex 382, 11.1 ex 382 binary, when declaring data files 23.12 Blackout example 20.8 ex 418, 2.1 ex 418 blank entries in tables seetables: blank entries Blank, Marc 2.13 blank out (a table entry) phrase 16.10 blank out the whole of (table) phrase 16.10 blank out the whole row phrase 16.10 blank out the whole (table column) column in (table) phrase 16.10 Blankness example 18.40 ex 387, 12.2 ex 387 Blink example 27.30 ex 453, 2.1 ex 453 blorb file 23.6, 23.10, 25.4, 25.7 blurb bibliographic data seestory description Bogart example 13.10 ex 234, 9.3 ex 234 book of source text 2.5 books (implementing) 9.6 with pages 9.6 Bosch example 12.20 ex 219, 11.4 ex 219 Boston Cream example 12.6 ex 190, 7.15 ex 190 Bowler Hats and Baby Geese example 10.4 ex 159, 4.2 ex 159 boxed quotations 5.12 brace notation –– "[(list of values) in brace notation]" say phrase 21.3 braces seepunctuation: curly braces brackets seepunctuation: brackets break phrase 11.12 breakable things (implementing) 10.4 breaks seeparagraph breaks Bribery example 19.3 ex 392, 7.4 ex 392 BRIEF room descriptions use option 2.12, 6.4, 11.5 Brooks, Frederick P. 1.1 Brown example 3.23 ex 36, 9.7 ex 36 Bruneseau's Journey example 9.13 ex 150, 10.8 ex 150 bugs in Inform 2.15 Bumping into Walls example 7.13 ex 102, 6.9 ex 102 burning action 10.8 buying action 9.4 |
C |
Cactus Will Outlive Us All example 12.20 ex 220, 6.14 ex 220 calculation 10.11 arithmetic 15.5 arithmetic with units 15.19, 15.20 average of a numeric property 15.17 conversion during calculations 15.3 exponential functions 15.6 given by equations 15.18 logarithms 15.6 rounding to the nearest multiple 9.8, 15.5 rounding to the nearest whole number 15.3, 15.6 total of a numeric property 15.17 trigonometric functions 15.7 called in creating assemblies 4.16 in creating rooms 3.2 in creating things 3.5 in defining action variables 12.10 in defining activity variables 18.6 in defining adjectives 6.4 in defining relations 13.5, 13.6, 13.12 in defining rulebook variables 19.10 in describing things 8.15, 11.11 Camp Bethel example 5.7 ex 67, 7.2 ex 67 "[can't]" say phrase 14.7 "[can see]" say phrase 14.2 "[can touch]" say phrase 14.2 Candy example 8.19 ex 133, 9.1 ex 133 Capital City example 20.4 ex 411, 12.2 ex 411 Carnivale example 12.16 ex 212, 3.4 ex 212 carried (thing) adjective 3.20, 8.13 Carroll, Lewis 5.12 "[carry]" say phrase 14.2 carry out (action) rulebook 12.2, 12.9, 6.3 guidelines for use 12.21 carry out the (activity) activity phrase 18.5 carry out the (activity on values) activity with (value) phrase 18.5 carrying relation 3.20, 8.7, 8.13, 13.4 requirement in defining actions 12.7, 12.17 carrying capacity of (container/supporter/person) property 3.19, 10.5 avoid overflowing player's capacity using a hold-all 3.21 case sensitivity checking texts 20.4 in matching texts 20.5 in real number constants 15.2 in regular expressions 20.6 in text substitutions 5.13 in text substitutions with lists 5.5 in text substitutions with objects 5.3, 7.10 in text substitutions with pronouns 14.4, 14.5, 14.6 Casino Banale example 18.27 ex 360, 5.5 ex 360 Cater, John 23.10 Cave-troll example 20.8 ex 423, 6.17 ex 423 ceiling of (real number) phrase 15.6 Celadon example 13.4 ex 224, 6.8 ex 224 Centered example 8.3 ex 115, 12.2 ex 115 chance seerandomness Chanel Version 1 example 27.28 ex 452, 12.1 ex 452 change seenow (a condition) change (direction) exit of (room) to nothing/nowhere phrase 8.5 change (direction) exit of (room) to (room) phrase 8.5 change (list of values) to have (number) entries/entry phrase 21.10 Change of Basis example 4.7 ex 47, 6.11 ex 47 change the text of the player's command to (text) phrase 18.33 Channel 1 example 17.15 ex 313, 9.9 ex 313 Channel 2 example 17.15 ex 316, 9.9 ex 316 chapter of source text 2.5 character number (number) in (text) phrase 20.3 characters (letters) 5.11 capital letters as kind variables 22.7 counting 20.3 in text values 20.1 replacing in text 20.8 special / accented 5.10 special meanings in regular expressions 20.6, 20.9 Unicode (arbitrary symbols) 5.11, 12.1 defining new names for 27.25 characters (people) acting spontaneously 12.6, 7.2 characterization 7.10 combat 7.5 dialogue seedialogue giving instructions to other characters 12.3, 7.14 goal-seeking 7.15 groups of people 7.16 Inanimate Listeners extension 7.7 memory seeknowledge (in story world) moving around 7.13 names and titles 7.1 persuading 12.4 reacting to each other 7.16 reacting to the player's actions 7.3 reporting unsuccessful actions 12.5 rules applying only when characters are present 7.12 scripted conversations 7.12 check (action) rulebook 12.2, 12.9, 6.3 for other characters 12.12 guidelines for use 12.21 Cheese-makers example 10.9 ex 168, 7.8 ex 168 Chimento, Philip 1.2 choose a/the/-- blank row in/from (table name) phrase 16.10 choose a/the/-- random row in/from (table name) phrase 16.5 choose a/the/-- row (number) in/from (table name) phrase 16.5 choose a/the/-- row with (table column) of (value) in/from (table name) phrase 16.5 choosing notable locale objects for something activity 18.27 Chronic Hinting Syndrome example 18.10 ex 341, 7.11 ex 341 Cinco example 17.16 ex 319, 9.2 ex 319 Circle of Misery example 21.11 ex 431, 8.4 ex 431 Claims Adjustment example 17.16 ex 322, 9.12 ex 322 clarifying the parser's choice of something activity 18.30 Cloak of Darkness example 17.2 ex 291, 3.7 ex 291 clocks (implementing) 9.11 closed / open (container/door) property 3.6, 3.13, 3.15, 9.2 clothing seewearing Cloves example 18.33 ex 373, 6.18 ex 373 Clueless example 9.1 ex 135, 7.1 ex 135 colon seepunctuation: colon columns, in tables seetables combat 7.5 comma seepunctuation: comma command prompt — text global variable 8.2, 9.7 commands (of the player) seeunderstanding comments in source text 2.3 in transcripts from beta testers 17.21, 24.7, 13.1 comparisons counting 6.16 equality 11.6; see alsoequality of enumerated values 11.18 of numbers 15.5 of numbers using adjectives 6.7 of numbers with units using adjectives 15.12 of text 20.5 with regular expressions 20.6 compass directions seedirections Complimentary Peanuts example 18.33 ex 376, 7.8 ex 376 components 3.23 breaking apart 10.4 for kinds 4.15 incorporation relation seeincorporation of bodies 5.1 of machines 9.8 concealed possessions 3.24, 18.9 concealed (thing) adjective 3.24, 18.9 concealment relation 3.24, 13.4, 18.9 in a room seehiding things from room descriptions by making them scenery under other things seehiding things under other things condition, naming properties 4.10 conditions changing conditions of rules 19.5 defined by phrases 11.5 defining with to decide whether 11.16 equality 11.6 expressed as relations 13.12 for activity rules 18.4 for rules 7.12, 9.5, 19.5, 19.7 for scenes 10.4 historical 9.13 number of times 9.14 number of turns 9.15 warning concerning variables and other varying qualities 9.13, 9.15 testing 11.6 with otherwise/else 11.8 connections between rooms 3.2, 3.2 changing 8.5 inconsistent directions 3.3 one-way 3.3 rules applying to map connections 7.13 to nowhere 3.3 consents –– if player consents phrase 11.5 constant values 4.13 constructing the status line activity 18.23 consulting (thing) about action 7.6 container in question — object global variable 12.18 containment relation seecontainment enterable 3.6 liquids in containers 10.2 locked 3.13 pockets in clothing 9.3 transparent / opaque 3.6, 3.15 vehicle as kind of container 3.16 containment relation 6.11, 8.13, 13.4 hierarchy, low-level interface 8.17 placing the contents of something in scope 18.29 Contents page of Index panel user interface 2.6, 23.5, 27.10 continue the action phrase 7.3, 7.5, 19.11 continue the activity phrase 18.5 continued, for tables 16.18 contractions, adaptive contractions in displayed text 14.7, 14.8 Control Center example 5.5 ex 61, 9.8 ex 61 conversation seedialogue Copper River example 18.28 ex 362, 3.1 ex 362 Cornelson, David 1.2 corresponding to, in tables 16.3 cosine of (real number) phrase 15.7 Costa Rican Ornithology example 7.6 ex 94, 9.6 ex 94 "[could]" say phrase 14.7 "[couldn't]" say phrase 14.7 counted loops 11.10 counting 6.16 actions with for the Nth time 7.16, 11.4 actions with for the Nth turn 7.17 characters / words / paragraphs / lines 20.3 conditions with for the Nth time 9.14 conditions with for the Nth turn 9.15 moves along a route 6.14 steps in an indirect relation 13.11 things 8.16 cover art 25.8 The Cow Exonerated example 20.7 ex 417, 10.8 ex 417 The Crane's Leg 1 example 4.9 ex 52, 5.6 ex 52 The Crane's Leg 2 example 19.3 ex 390, 5.6 ex 390 creating seedefining Croft example 12.10 ex 202, 6.8 ex 202 Crowther, Will 3.1 Crusoe example 18.5 ex 337, 6.5 ex 337 cube root of (arithmetic value) phrase 15.5 Curare example 22.2 ex 438, 2.1 ex 438 curly braces seepunctuation: curly braces current action phrase 12.20 cut (snippet) phrase 18.33 |
D |
Daly, Liza 1.2 damaging things (implementing) 10.4 dark / lighted (room) property 3.15, 3.7 The Dark Ages Revisited example 12.9 ex 194, 3.7 ex 194 printing a refusal to act in the dark activity 18.18 printing the announcement of darkness activity 18.19 printing the announcement of light activity 18.20 printing the description of a dark room activity 18.22 printing the name of a dark room activity 18.21 rules to change perception of 12.19 testing whether in darkness 11.5 data files seefiles (data files) A Day For Fresh Sushi example 7.16 ex 112, 7.3 ex 112 Day One example 10.4 ex 160, 4.2 ex 160 Dearth and the Maiden example 7.15 ex 109, 5.3 ex 109 debug version (of the story) seetest version (of the story); test version (of the story) debugging commands seetesting commands decide no phrase 11.16 decide on (value) phrase 11.17 decide yes phrase 11.16 deciding the concealed possessions of something activity 3.24, 18.9 deciding the scope of something activity 18.29, 5.5 deciding whether all includes activity 18.36, 6.15 decimals seereal numbers say "[(real number) in decimal notation]" phrase 15.4 say "[(real number) to (number) decimal places]" phrase 15.4 decrease (a stored value) by (value) phrase 8.12 decrement (a stored value) phrase 8.12 default outcome of a rulebook 19.11, 19.12 default properties of kinds 4.3; see alsokinds: default values of kinds default value of (name of kind) phrase 4.11 defining action variables 12.10 activities 18.5 activity variables 18.6 adaptive displayable verbs 14.3 adjectives 6.4 for numeric quantities 6.6, 6.7, 6.8 for numeric quantities with units 15.12 for values 6.5 with to decide whether 11.16 constant values 4.13 data files 23.12 directions 3.26 either/or properties 4.7 equations for values with units 15.18 figures 23.5 global variables 4.12 grammar tokens 17.13 producing values 17.14 Inform 6 entities seeInform 6 inclusions input grammar 17.1 kinds 4.1 multiply using tables 16.16 defining with a table 16.17 lists 21.2 phrases 11.2 prepositions for relations 13.10 previewing 23.5 relations expressing conditions 13.12 rooms 3.1 rulebook variables 19.10 rulebooks 19.8 sentence verbs for properties 15.12 sentence verbs for relations 13.9 sounds 23.8 tables 16.1 temporary variables 11.15 text substitutions 5.13 things 3.1 multiply using tables 16.16 multiply with counts 4.14 using plurals 4.4 units of measure 15.8, 15.9, 15.10 units of measure with parts 15.14, 15.15 value properties 4.8, 4.9, 4.10 definite articles when creating things 3.18 when displaying lists 5.5, 21.3 when displaying things 5.3 definition assertion 6.4, 19.7 for numeric quantities 6.6, 6.7, 6.8 for values 6.5 with phrase logic 11.16 (real number) degrees phrase 15.7 Delayed Gratification example 19.2 ex 389, 6.11 ex 389 deleting things from the world 8.10 Delicious, Delicious Rocks example 12.9 ex 196, 9.1 ex 196 Democratic Process example 7.3 ex 86, 6.8 ex 86 deny access (reaching inside / outside) outcome phrase 12.18 Depth example 15.20 ex 268, 10.5 ex 268 described / undescribed (thing) property 3.24 describing, in understand as 17.15 description of a dark room –– printing the description of a dark room activity 18.22 description of (room) property 3.10, 3.11 description of (scene) property 10.2 description of (thing) property 3.11 descriptions (displayed) activities choosing notable locale objects for something 18.27 grouping together something 18.14 listing contents of something 18.13 listing nondescript items of something 18.25, 3.1 printing a locale paragraph about something 18.28, 3.1 printing a number of something 18.12 printing inventory details of something 18.17 printing room description details of something 18.16, 3.1 printing the description of a dark room 18.22 printing the locale description of something 18.26 printing the name of something 18.10 printing the plural name of something 18.11 writing a paragraph about 18.24, 3.1 default descriptions using new kinds 4.2 full-length room descriptions / abbreviated room descriptions 2.12 hiding things from room descriptions 3.8 initial appearance of thing 3.11, 8.5, 3.1 miscellaneous things in room 18.25, 3.1 notable things in room 18.24, 3.1 room contents 18.26, 18.27, 18.28, 3.1, 6.4 room descriptions with substituted text 5.1 scene descriptions 10.2 varying with properties 3.14 descriptions (references to things) 6.1 adjectives for magnitude 6.6 adjectives for values 6.5 as values 22.2 comparative adjectives 6.7 complex phrases 6.9 counting 6.16 defining adjectives for descriptions 6.4 determiners (all / none) 6.15 existence 6.10 listed in table 16.12 relative 6.9 superlative adjectives 6.8 syntax 6.2 determiners (all / none) 6.15 displaying the on/off state 6.5 dialogue 7.6 keyword-based dialogue 7.8 menu-based dialogue 7.8 scripted conversations 7.12 simple terms 7.7 structure of conversation 7.9 with inanimate objects 7.7 DICT_WORD_SIZE use option 2.2 Dimensions example 15.12 ex 258, 10.5 ex 258 Dinner is Served example 12.18 ex 217, 3.6 ex 217 direction of (door) from (room) phrase 3.12 directions kind 3.2, 3.5, 3.26, 4.1, 3.2, 6.9 defining 3.26 finding adjacent rooms 6.14 shipboard directions, FORE/AFT/PORT/STARBOARD 8.2 disambiguation of player commands 17.19, 6.17 displaying parser's chosen thing 18.30 printing disambiguation request 18.31 of source text 2.6 precedence of phrase definitions 22.9, 22.10 precedence of rules 19.2, 19.4, 19.6, 19.16 Disenchantment Bay 1 example 3.7 ex 14, 1.3 ex 14 Disenchantment Bay 2 example 3.8 ex 15, 1.3 ex 15 Disenchantment Bay 3 example 3.9 ex 17, 1.3 ex 17 Disenchantment Bay 4 example 3.11 ex 18, 1.3 ex 18 Disenchantment Bay 5 example 3.12 ex 20, 1.3 ex 20 Disenchantment Bay 6 example 3.13 ex 23, 1.3 ex 23 Disenchantment Bay 7 example 3.14 ex 25, 1.3 ex 25 Disenchantment Bay 8 example 3.16 ex 28, 1.3 ex 28 Disenchantment Bay 9 example 3.17 ex 30, 1.3 ex 30 Disenchantment Bay 10 example 3.20 ex 33, 1.3 ex 33 Disenchantment Bay 11 example 3.21 ex 34, 1.3 ex 34 Disenchantment Bay 12 example 3.23 ex 37, 1.3 ex 37 display (figure name) phrase 23.6 display the boxed quotation (text) phrase 5.12 displaying descriptions seedescriptions (displayed) distance measuring with number of moves 6.14 measuring with number of steps 13.11 (arithmetic value) divided by (arithmetic value) phrase 15.5 do nothing phrase 11.1 Do Pass Go example 8.18 ex 129, 9.5 ex 129 does the player mean rulebook 17.19 doing it, a repeated action 7.17 doing something / anything, describing actions 7.9 "[don't]" say phrase 14.8 Don Pedro's Revenge example 8.2 ex 113, 7.5 ex 113 door (direction) from/of (room) phrase 6.14 locked 3.13 rules for going through doors 7.14 double-dash seepunctuation: double-dash Down Below example 3.14 ex 26, 3.7 ex 26 Down in Oodville example 17.9 ex 304, 6.18 ex 304 drinking action 10.2 dropping action 6.8 Dubai example 16.3 ex 271, 8.2 ex 271 duplicates 4.14 taken from a dispenser 10.3 dynamic memory allocation use option 20.2 |
E |
e — real number constant 15.2 each, in descriptions 6.15 each other, in defining relations 13.6, 13.7 Early Childhood example 4.14 ex 55, 9.7 ex 55 Eddystone example 12.17 ex 213, 3.4 ex 213 edible / inedible (thing) property 3.22, 9.1 editing 26.2 changing 8.4 defining 4.7 used as adjectives 6.3 electricity (implementing) 10.7 Electrified example 19.15 ex 407, 10.7 ex 407 else (a phrase) phrase 11.8 else if (a condition) phrase 11.8 else unless (a condition) phrase 11.8 Elsie example 9.13 ex 151, 3.5 ex 151 Emma example 18.24 ex 353, 7.16 ex 353 Empire example 9.11 ex 145, 8.2 ex 145 empty / non-empty adjective for activities 18.5 for relations 13.14 for rulebooks 19.8 for tables 16.9 enclosure relation 3.25 end if 11.7 end of scene seescenes: rules run at end end of story 9.4, 18.38, 18.39, 11.6 end the (activity) activity phrase 18.7 end the (activity on values) activity with (value) phrase 18.7 end the story phrase 9.4, 11.6 end the story finally phrase 9.4, 11.6 end the story finally saying (text) phrase 9.4, 11.6 end the story saying (text) phrase 9.4, 11.6 end while 11.9 ended –– if (scene) has ended phrase 10.4 Endurance example 19.15 ex 409, 4.1 ex 409 engineering notation use option 15.2 English defining plural forms 4.4, 2.2 displaying numbers in words 5.4 displaying simple plurals 5.4 displaying times in words 9.7 forms for sentence verbs 13.9 forms of to be 13.10 narrative viewpoint, of standard responses 14.1, 5.6 really understanding 2.16 simple superlative forms 6.8 tense of conditions in rules 9.12, 9.13 of standard responses 14.1, 5.6 enterable (container) property 3.6, 9.2 vehicles made automatically enterable 3.16 entering action 6.10 Entire Game — scene constant 10.3 Entrapment example 10.2 ex 155, 4.2 ex 155 Entrevaux example 10.6 ex 163, 4.4 ex 163 entries, in tables seetables Entropy example 11.18 ex 182, 10.9 ex 182 entry (number) of (list) 21.9 enumerated value 22.1, 22.6; see alsokinds: of value Epistemology extension 5.5 EPS file seeindex map: customizing for release equality relation 13.8 equations, for values with units 15.18 Equipment List example 11.14 ex 177, 6.7 ex 177 equivalence (relation) adjective 13.14 equivalent to (unit) 15.10 error messages abject failures of Inform 2.15 for player commands 18.35, 6.17 for source text 2.4 Escape example 3.12 ex 21, 3.6 ex 21 Escape from the Seraglio example 19.15 ex 410, 6.15 ex 410 Euler, Leonhard 15.2 even / odd (number) adjective 4.6, 6.5 events in the future 9.11 every creating assemblies 4.15, 4.16, 5.1 in descriptions 6.15 not for out of world actions 12.15 everywhere, placing backdrops 3.9, 8.8 exactly counting conditions 9.14, 9.15 in descriptions 6.16 examining action 6.5 handling READ separately 9.6 except describing actions 7.9 in descriptions 6.16 exclamation mark seepunctuation: exclamation mark, ending sentences existence descriptions of any such thing 6.2 testing that such a thing exists 6.10 existent / nonexistent (real number) adjective 15.3 exiting action 7.14, 6.9, 6.10 exits seeconnections between rooms exponential of (real number) phrase 15.6 extend (list of values) to (number) entries/entry phrase 21.10 extensions built-in extensions 27.3 Inform 6 code in extensions 27.14 Inform 6 template layer 27.26, 6.3 listing credits for 27.6, 11.5 project-specific extensions 27.3 specific extensions Approximate Metric Units 15.13 Basic Screen Effects 27.7, 4.5 Epistemology 5.5 Locksmith 2.10, 2.11, 3.5, 9.2 Metric Units 15.13, 15.18, 15.20 Mistype 6.17 Object Response Tests 24.6 Punctuation Removal 6.13, 7.1, 7.7 Real Time Delays 12.4 Skeleton Keys 9.2 Unicode Character Names 5.11, 27.25 Unicode Full Character Names 5.11, 27.25 Vorple system 25.12 using 2.11 using specific versions 27.6 writing author bibliographic data 27.4 example 27.5 for a specific virtual machine 27.7 giving examples 27.12 including other extensions 27.8, 27.9 modifying other extensions 27.9 version number 27.6 external files seefiles (data files) Extra Supplies example 8.10 ex 124, 10.3 ex 124 The Eye of the Idol example 18.25 ex 357, 3.1 ex 357 Eyes, Fingers, Toes example 21.11 ex 432, 9.2 ex 432 |
F |
Fabrication example 15.20 ex 269, 9.4 ex 269 Fabulich, Dan 1.2 The Facts Were These example 21.10 ex 430, 6.15 ex 430 failure for persuasion 12.4 for rules 19.11 Fallout Enclosure example 3.23 ex 35, 9.2 ex 35 false / true 11.5 Farewell example 16.15 ex 281, 7.8 ex 281 fast route-finding use option 6.14 for particular relations 13.11 Fate Steps In example 12.13 ex 209, 4.6 ex 209 feelies 25.7 Feline Behavior example 19.13 ex 405, 8.3 ex 405 female / male / neuter (person) property 3.17 Ferragamo Again example 11.3 ex 170, 7.10 ex 170 The Fibonacci Sequence example 21.11 ex 433, 10.11 ex 433 Fido example 20.8 ex 419, 8.3 ex 419 The Fifth Body example 23.14 ex 443, 9.6 ex 443 Fifty Times Fifty Ways example 5.13 ex 72, 2.1 ex 72 Fifty Ways to Leave Your Larva example 5.13 ex 71, 2.1 ex 71 figure name 23.10 accessibility text 23.9 as values 23.10 cover art 25.8 declaring 23.5 displaying 23.6 formats allowed 23.4 placing in materials folder 23.4 files (compiling) blorb file seeblorb file materials folder seematerials folder Options.txt 2.13 files (data files) 23.11, 12.5 declaring 23.12 exchanging with other programs 23.12, 23.15 loading initial state from a data file 11.1 reading / writing / appending text 23.14 reading / writing tables 23.13 storing records of death in a data file 11.6 filter to (description of values) of (list of values) phrase 22.5 Final Question Options –– Table of Final Question Options 11.6 Finality example 18.38 ex 384, 11.6 ex 384 finally, ending the story 9.4, 18.39, 11.6 FIND 5.4 Fine Laid example 7.4 ex 88, 6.14 ex 88 Finishing School example 6.4 ex 73, 5.3 ex 73 finite / infinite (real number) adjective 15.3 fire (implementing) 10.8 first, listed first in rulebook 19.4, 19.7 First Name Basis example 3.5 ex 11, 2.2 ex 11 first person singular / plural 14.1 first thing held by (object) phrase 8.17 first time, counting actions 7.16 first time, counting conditions 9.14 first value of (name of kind) phrase 11.18 Fisher, David 1.2 fixed in place / portable (thing) property 3.6, 3.7, 8.7 Flashlight example 12.19 ex 218, 6.6 ex 218 Flathead News Network example 23.15 ex 444, 12.5 ex 444 Fleming, Ian 6.10 floating-point seereal numbers floor of (real number) phrase 15.6 Flotation example 19.9 ex 402, 10.2 ex 402 fluids seeliquids (implementing) follow (rule) phrase 19.8 follow (values based rule producing values) for (value) phrase 19.9 fonts fixed-width / variable-width 5.9, 12.1 italic / bold / roman 5.9, 12.1 Food Network Interactive example 16.18 ex 284, 11.3 ex 284 footnotes (implementing) 12.3 for (activity) rulebook 18.3 For Demonstration Purposes example 13.13 ex 239, 7.14 ex 239 for release only 2.9, 25.6, 13.1 Fore example 3.26 ex 42, 8.2 ex 42 Formal syntax of sentences example 13.2 ex 223, 1.4 ex 223 Formicidae example 21.6 ex 427, 6.15 ex 427 Four Cheeses example 13.6 ex 226, 9.10 ex 226 Four Stars 1 example 18.22 ex 349, 3.7 ex 349 Four Stars 2 example 18.29 ex 364, 3.8 ex 364 The Fourth Body example 23.14 ex 442, 9.6 ex 442 fragile things (implementing) 10.4 Fragment of a Greek Tragedy example 18.33 ex 374, 6.18 ex 374 Frizz example 12.7 ex 192, 10.2 ex 192 from now –– (rule) in (number) turn/turns from now phrase 9.11 from now –– (rule) in (time) from now phrase 9.11 from –– inside / outside from 3.2 front side of (object) phrase 3.12 Frozen Assets example 15.19 ex 264, 9.4 ex 264 full-length room descriptions use option 2.12 Full Moon example 10.4 ex 157, 3.9 ex 157 full stop seepunctuation: full stop Fun with Participles example 14.3 ex 245, 2.1 ex 245 Further Reasons Why All Poets Are Liars example 12.10 ex 199, 3.3 ex 199 future / present / past tense 14.1 future events 9.11 |
G |
Galactic Patrol 20.6 game structure seestory structure games, dice and cards (implementing) 9.5 Garibaldi 1 example 3.12 ex 22, 3.5 ex 22 Garibaldi 2 example 5.9 ex 69, 12.1 ex 69 gases (implementing) 10.1 Generation X example 12.5 ex 188, 7.14 ex 188 genre bibliographic data 25.2, 25.3 Get Axe example 12.12 ex 206, 6.10 ex 206 Get Me to the Church on Time example 4.4 ex 46, 9.3 ex 46 Ginger Beer example 18.29 ex 365, 9.11 ex 365 given, in calculations with equations 15.18 giving it to action 7.4 global constants seeconstant values global variables seevariables: global extensions for Glulx only 27.7 memory limits 2.14, 20.2, 21.10 no character set limits 20.4 numeric limits 11.10, 15.2, 15.10, 15.14 real numbers available 15.2 required for multimedia 23.1, 12.5 Glulx resource ID of (figure name) phrase 23.10 Glulx resource ID of (sound name) phrase 23.10 Go button user interface 1.4 Goat-Cheese and Sage Chicken example 16.14 ex 280, 11.4 ex 280 God's own teacup 16.18 default failure response 7.13 going by action 7.14 going from action 7.13 going nowhere action 7.13 going through action 7.14 going to action 7.13 going with action 7.14 other characters moving around 7.13 rules for going by vehicles 7.14 rules for going through doors 7.14 rules for going to and from places 7.13 rules for going with pushed things 7.14 going on (activity) adjective 18.2 GONEAR testing command 24.4 Gopher-wood example 3.18 ex 32, 7.1 ex 32 The Gorge at George example 17.21 ex 330, 7.6 ex 330 grammar of player's command seeunderstanding grammar tokens 17.1, 17.4, 6.2 defining 17.13 defining in Inform 6 27.23 for kinds of value 17.9, 17.11 for text 17.5 for things not in scope 17.7, 5.5 producing values 17.14 Graph-theory view of relations example 13.16 ex 244, 1.4 ex 244 graphics seefigures greater than relation verb 15.5 Grilling example 7.2 ex 84, 10.9 ex 84 group (description of objects) together phrase 18.13 group (description of objects) together as (text) phrase 18.13 group (description of objects) together giving articles phrase 18.13 group relations 13.7 grouping together something activity 18.14 Guided Tour example 18.23 ex 351, 12.2 ex 351 |
H |
had been, for past conditions 9.13 handled (thing) property 3.11 The Hang of Thursdays example 11.18 ex 183, 4.1 ex 183 happened –– if (scene) has happened phrase 10.4 happening (scene) adjective 10.4 Happy Hour example 18.25 ex 356, 7.16 ex 356 Hardy, Thomas 4.5 has relation verb seepossession has been, for past conditions 9.13 has, for defining properties 4.8 Hatless example 8.11 ex 126, 11.1 ex 126 A Haughty Spirit example 11.17 ex 181, 3.6 ex 181 "[have]" say phrase 14.2 "[haven't]" say phrase 14.8 Hays Code example 18.9 ex 338, 9.3 ex 338 Hayseed example 7.4 ex 89, 3.5 ex 89 Hazel, Philip 20.6 in extension documentation 27.12 headline bibliographic data 18.37, 25.2 heat on fire 10.8 too hot to touch 10.9 held by –– first thing held by (object) phrase 8.17 held by –– next thing held after (object) phrase 8.17 held in relation verb seecontainment held (thing) adjective 3.20, 8.13 help systems 11.3 HER, in player commands 17.18, 2.2 hiding things carried by other characters 3.24, 18.9 hiding things from room descriptions by making them scenery 3.8 hiding things under other things 6.6 Higher Calling example 8.15 ex 128, 3.5 ex 128 HIM, in player commands 17.18, 2.2 hint systems 11.3 historical conditions 9.13 times 9.14 turns 9.15 warning concerning variables and other varying qualities 9.13, 9.15 History Lab example 14.9 ex 250, 2.1 ex 250 Hohmann Transfer example 18.22 ex 348, 3.7 ex 348 hold-all 3.21 holder of (object) phrase 8.17 Hot Glass Looks Like Cold Glass example 17.21 ex 331, 10.9 ex 331 Hotel Stechelberg example 6.14 ex 79, 3.4 ex 79 Hour of the Wren example 9.11 ex 146, 4.3 ex 146 (number) hours phrase 9.8 hours part of (time) phrase 9.10 Hover example 3.16 ex 29, 8.1 ex 29 Hudsucker Industries example 18.11 ex 342, 9.2 ex 342 A Humble Wayside Flower example 13.12 ex 237, 7.1 ex 237 Hunter, Andrew 1.2 Hymenaeus example 17.15 ex 312, 3.7 ex 312 hyperbolic arccosine of (real number) phrase 15.7 hyperbolic arcsine of (real number) phrase 15.7 hyperbolic arctangent of (real number) phrase 15.7 hyperbolic cosine of (real number) phrase 15.7 hyperbolic sine of (real number) phrase 15.7 hyperbolic tangent of (real number) phrase 15.7 The Hypnotist of Blois example 12.4 ex 186, 7.14 ex 186 |
I |
I Didn't Come All The Way From Great Portland Street example 21.11 ex 434, 6.14 ex 434 Ibid. example 17.6 ex 300, 12.3 ex 300 IDE interface seeuser interface Identity Theft example 20.7 ex 415, 5.2 ex 415 if (a condition) phrase 2.2, 8.11, 8.13, 11.6 with generic conditions 8.14 with otherwise/else 11.8 if (a condition) , (a phrase) phrase 11.6 if a paragraph break is pending phrase 5.8 if a random chance of (number) in (number) succeeds phrase 8.18 if (action) involves (object) phrase 12.20 if action requires a carried noun phrase 12.7 if action requires a carried second noun phrase 12.7 if action requires a touchable noun phrase 12.7 if action requires a touchable second noun phrase 12.7 if action requires light phrase 12.7 IF Archive web site 26.4, 26.5 if (external file) exists phrase 23.13 if handling (activity) activity phrase 18.7 if handling (activity on values) activity with (value) phrase 18.7 if in darkness phrase 11.5 If It Hadn't Been For... example 16.9 ex 273, 9.12 ex 273 if (name of kind) relates to (value) by (relation of values to values) phrase 13.13 if player consents phrase 11.5 if ready to read (external file) phrase 23.15 if rule failed phrase 19.11 if rule succeeded phrase 19.11 if (scene) has ended phrase 10.4 if (scene) has happened phrase 10.4 if (scene) has not ended phrase 10.4 if (scene) has not happened phrase 10.4 if (snippet) does not include (topic) phrase 18.33 if (snippet) does not match (topic) phrase 18.33 if (snippet) includes (topic) phrase 18.33 if (snippet) matches (topic) phrase 18.33 if story has ended phrase 9.4 if story has ended finally phrase 9.4 if story has not ended phrase 9.4 if story has not ended finally phrase 9.4 if (text) exactly matches the regular expression (text) phrase 20.6 if (text) exactly matches the text (text) phrase 20.5 if (text) is in lower case phrase 20.4 if (text) is in upper case phrase 20.4 if (text) matches the regular expression (text) phrase 20.6 if (text) matches the text (text) phrase 20.5 if there is (a table entry) phrase 16.7 if there is no (a table entry) phrase 16.7 if (time) is after (time) phrase 9.9 if (time) is before (time) phrase 9.9 if (value) is phrase 11.8 if (value) is listed in (list of values) phrase 21.4 if (value) is not listed in (list of values) phrase 21.4 if (value) matches (description of values) phrase 22.2 if (value) relates to (name of kind) by (relation of values to values) phrase 13.13 IFDB web site 25.8, 26.4, 26.5 IFID bibliographic data 23.12, 23.15, 25.5, 26.5, 11.5 Igpay Atinlay example 20.8 ex 420, 2.3 ex 420 images seefigures immobile things moving anyway 8.7 scenery 3.8 supporters made automatically immobile 3.7 implicitly taking something activity 12.17, 18.34, 6.8 improper-named / proper-named (thing) property 3.18 in relation verb seecontainment In Fire or in Flood example 19.8 ex 400, 10.8 ex 400 in groups, in defining relations 13.7 in, location conditions for rules 7.11, 7.13 (text) in lower case phrase 20.4 (text) in sentence case phrase 20.4 in the presence of 7.12, 18.29 (rule) in (time) from now phrase 9.11 (text) in title case phrase 20.4 (rule) in (number) turn/turns from now phrase 9.11 (text) in upper case phrase 20.4 inactive / active (use option) adjective 27.18 Inanimate Listeners extension 7.7, 9.6 include (extension) by (extension author) assertion 2.11 incorporation relation 3.23, 4.15, 8.13, 13.4 increase (a stored value) by (value) phrase 8.12, 9.2 increment (a stored value) phrase 8.12 indefinite article of (object) property 3.18 indefinite articles when creating things 3.18 when displaying lists 5.5, 21.3 when displaying things 5.3 indentation of source text 11.7, 11.9 index of source text seeheadings customizing for release 25.18, 13.2 Index panel user interface 1.6 Actions page 12.5, 12.21, 17.1, 17.2, 17.3, 24.3 checking story correctness 24.1 Contents page 2.6, 23.5, 27.10 Kinds page 4.1, 4.6, 4.8, 4.11, 4.12, 27.10 Map page 2.7, 3.4, 3.26, 25.18 indexed text, now the same as text seetext indirect containment 3.25, 6.11 Indirection example 17.1 ex 286, 3.2 ex 286 inedible / edible (thing) property 3.22, 9.1 Infiltration example 9.14 ex 152, 3.1 ex 152 infinite / finite (real number) adjective 15.3 Infocom 2.12, 9.3, 25.7, 12.2, 12.3 inform7.com web site 2.15, 27.3 Inform 6 Designer's Manual 18.29, 27.21, 27.23, 27.27 Inform 6 equivalent attributes 4.7 BeforeParsing 18.33 box 5.12 break 11.12 child 8.17 classes 4.1 clothing 3.20 code blocks 11.7 constants 4.13 continue 11.12 daemons 9.5 darkness 12.19 each_turn 9.5 for 11.10 functions 11.2 functions with optional parameters 11.14 functions with parameters 11.3 global variable 4.12 IndirectlyContains 3.25 initial 3.11 local variables 11.15 meta 12.15 objectloop 11.11 parent 8.17 procedures 11.2 properties 4.8 return 11.13 return value 11.17 rtrue/rfalse 11.16 SACK_OBJECT 3.21 scope rules 12.16, 12.18, 18.29 sibling 8.17 switch/case 11.8 switchable 3.14 synonyms 12.7 timers 9.11 verbs 12.7 while 11.9 with_key 3.13 Inform 6 inclusions 27.14 actions 27.22 adjectives 27.24 classes 27.21 global variables 27.22 grammar tokens 27.23 Inform 6 template layer 27.26, 6.3 long sections of code 27.19 objects 27.21 phrase elements 27.28, 27.29, 27.30 phrase options 27.17 phrases 27.15 phrases to decide a value 27.16 phrases to decide whether/if 27.16 rules 27.20 understanding grammar 27.23 use options 27.18 information seeknowledge (in story world) Ingold, Jon 1.2 initial appearance of (thing) property 3.11, 8.5 initial location of player 3.1 initial state of the world 2.1, 3.1 scenes that begin at the beginning 10.6 setting in when play begins 9.1, 11.1 initially, in defining global variables 4.12 inserting it into action 6.8 inside relation verb seecontainment inside from 3.2 instead of (action) rulebook 7.2, 7.3 as failure of persuasion 12.4 guidelines for use 12.21 in action processing sequence 12.2, 6.3 not used for out of world actions 12.15 instead of, replacing rules 19.4 instead, to stop the action 7.3, 12.9, 19.11, 6.3 instructing other characters 12.3, 7.14 insufficient / sufficient light, there is insufficient / sufficient light (visibility rules) outcome phrase 12.19 integers seenumbers interface seeuser interface Interrogation example 13.4 ex 225, 10.10 ex 225 intfiction forum web site 24.8, 26.2 introduction seeinitial state of the world Introduction to Juggling example 16.16 ex 283, 9.4 ex 283 introductory booklet and postcard 25.9 inventory details –– printing inventory details of something activity 18.17 inventory –– taking inventory action 6.7 invisible / visible (thing) adjective 6.13 IPA example 9.6 ex 141, 4.3 ex 141 IQ Test example 12.6 ex 189, 7.15 ex 189 equality relation seeequality Ish. example 17.5 ex 296, 11.3 ex 296 issuing the response text of something activity 18.15 "[it]" say phrase 14.5 it does / it does not (deciding whether all includes) outcome phrase 18.36 IT, in player commands 17.18, 2.2 it, in source text 11.16 it is likely / possible / unlikely (does the player mean) outcome phrase 17.19 |
J |
Jamaica 1688 example 18.38 ex 385, 11.6 ex 385 Jokers Wild example 16.11 ex 275, 9.5 ex 275 |
K |
Kesserich, Sonja 1.2 keyword-style parsing 6.18 Kinder, David 1.2 catalogue animal 3.17 backdrop 3.9; see alsobackdrops container 3.5; see alsocontainers man 3.17 player's holdall 3.21 supporter 3.5; see alsosupporters woman 3.17 default properties 4.3 default values of kinds 4.8, 4.11, 4.12, 22.4 defining 4.1 in Inform 6 27.21 defining with a table 16.17 multiple kinds with a table 16.16 documenting in extensions 27.10 enumerated values 4.5, 4.9, 4.10 hierarchy of kinds 4.1 in phrase parameters 11.3, 22.8 must define before using 4.2 of action 7.15 of description 22.2 of phrase 22.3 default values for 22.4 of relation 13.14 of thing 4.1 of values with units of measure 15.8 uses of new kinds 4.2 Kinds page of Index panel user interface 4.1, 4.6, 4.8, 4.11, 4.12, 27.10 Kiwi example 18.28 ex 361, 8.4 ex 361 Kleene, Stephen 20.6 Knight, Cedric 6.17 knowledge (in story world) other characters' knowledge 7.11 Knuth, Donald 1.1 Kyoto example 19.11 ex 403, 10.4 ex 403 |
L |
Labrande, Hugo 1.2 Labyrinth of Ghosts example 23.13 ex 440, 11.6 ex 440 Lakeside Living example 17.22 ex 333, 10.2 ex 333 Lanista 1 example 8.18 ex 130, 7.5 ex 130 Lanista 2 example 17.3 ex 293, 7.5 ex 293 last, listed last in rulebook 19.4, 19.7 last value of (name of kind) phrase 11.18 latest parser error — command parser error global variable 18.35 Latin Lessons example 18.32 ex 371, 7.14 ex 371 Latris Theon example 12.3 ex 185, 7.13 ex 185 Laura example 3.11 ex 19, 2.2 ex 19 laws for sorting rulebooks 19.6, 19.16 Le Guin, Ursula K. 3.12 Lead Cuts Paper example 15.12 ex 259, 10.5 ex 259 leading zeroes, when defining units 15.15 Lean and Hungry example 6.13 ex 76, 7.2 ex 76 The Left Hand of Autumn example 17.4 ex 295, 6.5 ex 295 left hand status line — text global variable 8.3, 18.23, 12.2 Leinonen, Juhana 1.2, 24.6, 25.12 Lemonade example 15.19 ex 266, 10.2 ex 266 Leopard-skin example 21.10 ex 429, 6.14 ex 429 less than relation verb 15.5 less than, in descriptions 6.16 let (a name not so far used) be (description of relations of values to values) phrase 13.15 let (a name not so far used) be given by (equation name) phrase 15.18 let (a name not so far used) be (name of kind) phrase 11.15 let (a name not so far used) be (value) phrase 11.15 let (a temporary named value) be given by (equation name) phrase 15.18 let (a temporary named value) be (value) phrase 11.15 Lethal Concentration 1 example 15.8 ex 255, 10.1 ex 255 Lethal Concentration 2 example 15.8 ex 257, 10.1 ex 257 letters seecharacters (letters) Lies example 17.13 ex 310, 6.10 ex 310 lack of seedarkness printing the announcement of light activity 18.20 requirement in defining actions 12.7, 12.17 rules to override sufficiency of 12.19 lighted / dark (room) property 3.15, 3.7 likely / possible / unlikely, it is likely / possible / unlikely (does the player mean) outcome phrase 17.19 limits for extending lists 21.10 for manipulating text 20.2 of Inform 6 compiler 2.14 of numeric values of units 15.10, 15.14 of scene changing mechanism 10.9 of story file 2.14 on changing lists being repeated through 21.4 counting lines in text 20.3 in formatting tables 16.1 produced by sentence-ending punctuation 2.3, 5.2, 5.8 line number (number) in (text) phrase 20.3 liquids (implementing) 10.2 "[list of (description)]" say phrase 6.1 list of (description of values) phrase 21.6 list of (name of kind) that/which/who relate to (value) by (relation of values to values) phrase 13.13 list of (name of kind) that/which/whom (relation of values to values) relates phrase 13.13 list of (name of kind) that/which/whom (relation of values to values) relates to phrase 13.13 list of (name of kind) that/which/whom (value) relates to by (relation of values to values) phrase 13.13 list of (name of kind) to which/whom (relation of values to values) relates phrase 13.13 list of (name of kind) to which/whom (value) relates by (relation of values to values) phrase 13.13 list the contents of (object) phrase 11.14 listed in / before / after / instead of, for placing rules in rulebooks 19.4 listing contents of something activity 18.13 listing group size — number global variable 18.12, 18.14 listing nondescript items of something activity 18.25, 3.1 listing rules for grouping together 18.14 for listing contents 18.13 changing entries 21.9 changing length 21.10 constant lists 21.2 creating 21.2 empty / non-empty adjective 21.1, 21.2 extending 21.10 filtering (with a phrase or description) 22.5 mapping (with a phrase) 22.5 memory limits 21.10 reducing (with a phrase, to a value) 22.5 removing entries 21.5 repeating through 21.4 reversing 21.8 rotating 21.8 sorting 21.8 the multiple object list 17.20, 6.15 truncating 21.10 variations on use of lists 21.11 Z-machine limitations 21.10 lit / unlit (thing) property 3.15, 3.7 local variables seetemporary variables locale description –– printing the locale description of something activity 18.26 locale paragraph –– printing a locale paragraph about something activity 18.28, 3.1 location of (object) phrase 3.25 location — object global variable 3.25, 4.12 locations seerooms lockable (container/door) property 3.13, 9.2 locked / unlocked (container/door) property 3.13, 9.2 Locksmith extension 2.10, 2.11, 3.5, 9.2 logarithm to base (number) of (real number) phrase 15.6 Lollipop Guild example 18.34 ex 379, 6.8 ex 379 looking action 12.19, 3.1, 6.4 as part of going 6.9 loops counted 11.10 in phrases 11.9 interrupting 11.12 through objects 11.11 through values 11.10 Lopez, Zed 1.2 losing the game 9.4 losing the story 18.38, 18.39, 11.6 Low Light example 18.27 ex 359, 3.1 ex 359 lower case –– (text) in lower case phrase 20.4 Lucy example 7.6 ex 92, 6.14 ex 92 Lugubrious Pete's Delicatessen example 21.11 ex 435, 7.16 ex 435 |
M |
M. Melmoth's Duel example 11.15 ex 178, 2.1 ex 178 machines (implementing) 9.8, 10.7 Magneto's Revenge example 12.18 ex 215, 10.10 ex 215 magnets (implementing) 10.7 make no decision phrase 19.11 male / female / neuter (person) property 3.17 The Man of Steel example 12.11 ex 203, 7.15 ex 203 The Man of Steel Excuses Himself example 12.13 ex 208, 7.15 ex 208 map seeindex map Map page of Index panel user interface 2.7, 3.4, 3.26, 25.18 mapping (direction) relation 6.14 mark (external file) as not ready to read phrase 23.15 mark (external file) as ready to read phrase 23.15 marked for listing / unmarked for listing (thing) property 18.25, 3.1 Masochism Deli example 17.19 ex 326, 10.9 ex 326 mass nouns 3.18 matched as, in describing action variables 12.10 matched text — snippet global variable 18.33 matching key of (container/door) property 3.13 materials folder cover art 25.8 feelies 25.7 figures 23.4 introductory booklet / postcard 25.9 pre-existing story file 25.15 project-specific extensions 27.3 released story file 25.6 sounds 23.8 source text 25.17 walkthrough 25.16 web-playable story 25.11, 26.3 web pages for the story 25.10, 26.3 Mathematical view of relations example 13.16 ex 243, 1.4 ex 243 maths seecalculation Matreshka example 11.7 ex 172, 6.6 ex 172 Mattress King example 7.14 ex 105, 6.9 ex 105 maximum score — number global variable 9.2, 9.3, 11.4 maximum text length use option 20.2 maximum things understood at once use option 4.14 "[may]" say phrase 14.7 "[mayn't]" say phrase 14.7 Mazaitis, Paul 1.2 McKee, Kate 1.2 meaning relation 14.9 meaningful / meaningless (verb) adjective 14.9 means, defining sentence verbs the verb to be (P) means (relation) assertion 13.10 the verb (V) means (property) assertion 15.12 the verb (V) means (relation) assertion 13.9 Meet Market example 13.13 ex 238, 7.1 ex 238 member of (description) 22.2 memory economy use option 2.14 memory limits 2.14 for extending lists 21.10 for manipulating text 20.2 memory of player seeknowledge (in story world) men kind seeman mentioned / unmentioned (thing) property 18.24, 18.26, 18.28, 3.1 Merlin example 16.13 ex 277, 5.4 ex 277 metadata seebibliographic data Meteoric I and II example 8.7 ex 119, 4.4 ex 119 Metric Units extension 15.13, 15.18, 15.20 Midsummer Day example 3.5 ex 12, 1.1 ex 12 "[might]" say phrase 14.7 "[mightn't]" say phrase 14.7 Mimicry example 7.15 ex 110, 7.6 ex 110 Ming Vase example 7.10 ex 97, 10.4 ex 97 Minimal Movement example 18.32 ex 372, 6.9 ex 372 (arithmetic value) minus (arithmetic value) phrase 15.5 minus infinity — real number constant 15.3 (number) minutes phrase 9.8 minutes part of (time) phrase 9.10 Mirror, Mirror example 20.7 ex 416, 9.12 ex 416 Misadventure example 17.10 ex 306, 6.9 ex 306 missing noun –– supplying a missing noun/second noun activity 17.1, 18.32 mistakes, in the player's command 17.21, 17.22, 5.3 Mistress of Animals example 6.14 ex 77, 7.13 ex 77 Mistype extension 6.17 modal / non-modal (verb) adjective 14.7, 14.9 Model Shop example 4.15 ex 57, 9.8 ex 57 Modern Conveniences example 27.5 ex 448, 8.5 ex 448 Money for Nothing example 15.19 ex 265, 9.4 ex 265 money (implementing) 9.4 Montfort, Nick 1.2 Monty Python 11.7 more than, in descriptions 6.16 Moriarty, Brian 5.12 Morning After example 7.5 ex 90, 6.8 ex 90 most, in descriptions 6.15 move (backdrop) to (region) phrase 8.8 move (object) backdrop to all (description of objects) phrase 8.8 move (object) to (object) phrase 8.7 Mr. Burns' Repast example 20.8 ex 421, 2.3 ex 421 MRE example 9.11 ex 143, 9.1 ex 143 multiple copies of things seeduplicates multiple object list phrase 17.20, 6.15 (arithmetic value) multiplied by (arithmetic value) phrase 15.5 Murder on the Orient Express example 13.16 ex 241, 7.11 ex 241 Musante, Mark 1.2 music seesounds "[must]" say phrase 14.7 "[mustn't]" say phrase 14.7 Mutt's Adventure example 9.2 ex 136, 11.4 ex 136 |
N |
Nameless example 17.5 ex 297, 7.7 ex 297 names for things named generally 8.15 of characters 7.1 of phrases 22.3 printed name of (object) property 8.5 printing the name of a dark room activity 18.21 printing the name of something activity 18.10 printing the plural name of something activity 18.11 NaN (not a number) seenonexistent / existent (real number) Narrative Register example 14.3 ex 248, 2.1 ex 248 narrative viewpoint, of standard responses 14.1, 5.6 natural/-- logarithm of (real number) phrase 15.6 natural language, really understanding 2.16 nearest whole number –– (real number) to the nearest whole number phrase 15.3 nearest –– (arithmetic value) to the nearest (arithmetic value) phrase 9.8, 15.5 negative / positive (number) adjective 6.5 Neighborhood Watch example 3.13 ex 24, 3.5 ex 24 Nelson, Toby 1.2 neuter / male / female (person) property 3.17 never / always, in assertions 4.3 Newcomb, Ron 1.2 next phrase 11.12 next step via (relation of values to values) from (object) to (object) phrase 13.11 next thing held after (object) phrase 8.17 Nickel and Dimed example 15.17 ex 262, 9.4 ex 262 Night and Day example 10.7 ex 164, 3.9 ex 164 The Night Before example 4.15 ex 59, 5.1 ex 59 Night Sky example 9.12 ex 147, 3.1 ex 147 Nine AM Appointment example 19.2 ex 388, 6.11 ex 388 no phrase 11.16 no, in descriptions 6.15 No Place Like Home example 9.2 ex 137, 11.4 ex 137 NO, querying yes/no 11.5 No Relation example 7.14 ex 104, 8.1 ex 104 NO, responding to a character 7.7 nobody, testing that no such person exists 6.10 Noisemaking example 12.9 ex 197, 7.3 ex 197 Noisy Cricket example 16.12 ex 276, 10.2 ex 276 non-empty / empty adjective for activities 18.5 for relations 13.14 for rulebooks 19.8 for tables 16.9 non-existence removing things from play 8.10 starting things out of play 3.25, 6.10, 8.10 testing that no such thing exists 6.10, 6.12 non-modal / modal (verb) adjective 14.9 non-recurring / recurring (scene) property 10.4, 10.7 nondescript items –– listing nondescript items of something activity 18.25, 3.1 none, in descriptions 6.15 nonexistent / existent (real number) adjective 15.3 North by Northwest example 18.33 ex 375, 2.2 ex 375 Northstar example 20.8 ex 422, 7.14 ex 422 not for release 2.9, 24.5, 25.6, 13.1 not listed in, for removing rules from rulebooks 19.4 notable locale objects –– choosing notable locale objects for something activity 18.27 nothing as a value 6.12 do nothing phrase 11.1 in removing room connections 8.5 in understanding actions 17.3 testing that no such thing exists 6.10, 6.12 noun part of (action) phrase 12.20 noun — object global variable 7.10 nouns, in descriptions 6.2 nouns, reversed, in understanding actions 17.2 now (a condition) phrase 2.2, 8.1, 8.11 changing either/or properties 8.4 changing global variables 8.1 changing list entries 21.9 changing table entries 16.4 changing temporary variables 11.15 changing the locations of backdrops 8.8 changing the locations of things 8.7, 8.10 changing the player's identity 8.9, 5.6 changing the player's location 8.9 changing value properties 8.5 for arbitrary conditions 8.11 now –– (rule) in (number) turn/turns from now phrase 9.11 now –– (rule) in (time) from now phrase 9.11 nowhere in removing room connections 3.3, 8.5 placing things 8.10 rules for going nowhere 7.13 NPC seecharacters (people) [number] grammar token 17.6, 17.9 number of blank rows in/from (table name) phrase 16.10 number of characters in (text) phrase 20.3 number of (description of values) phrase 6.1, 8.16 number of entries in/of/from (list of values) phrase 21.9 number of entries in/of (list of values) phrase 21.1 number of filled rows in/from (table name) phrase 16.10 number of lines in (text) phrase 20.3 number of moves from (object) to (object) phrase 6.14 number of moves from (object) to (object) through (description of objects) phrase 6.14 number of paragraphs in (text) phrase 20.3 number of punctuated words in (text) phrase 20.3 number of rows in/from (table name) phrase 16.2 number of steps via (relation of values to values) from (object) to (object) phrase 13.11 number of times (text) matches the regular expression (text) phrase 20.6 number of times (text) matches the text (text) phrase 20.5 number of unpunctuated words in (text) phrase 20.3 number of words in (text) phrase 20.3 Number Study example 13.14 ex 240, 10.11 ex 240 number understood — number global variable 17.9 Numberless example 11.8 ex 174, 2.1 ex 174 adjectives comparing magnitude 6.7, 6.8 adjectives describing magnitude 6.6 arithmetic 15.5 calculation with seecalculation conversion to/from real numbers 15.3 converting to times 9.10 given by equations 15.18 limits of numeric values 11.10, 15.2 limits of numeric values of units 15.10, 15.14 of things in descriptions 6.16 printing a number of something activity 18.12 random numbers seerandomness real numbers 15.2 conversion to/from numbers 15.3 displaying 15.4 exponential functions 15.6 infinite and nonexistent 15.3 trigonometric functions 15.7 units of measure seeunits of measure Nyman, Jeff 1.2 |
O |
object loops 11.11 Object Response Tests extension 24.6 objects seethings odd / even (number) adjective 4.6, 6.5 Odin example 4.3 ex 44, 6.5 ex 44 Odyssey example 16.10 ex 274, 7.13 ex 274 of, for properties 4.9 off-stage / on-stage (thing) adjective 8.10 Olfactory Settings example 14.6 ex 249, 2.1 ex 249 omit contents in listing phrase 18.10 omitting code, for release version 2.9, 24.5, 25.6, 13.1 on-stage / off-stage (thing) adjective 8.10 on relation verb seesupport on top of relation verb seesupport once, counting conditions 9.14 one-to-one (relation) adjective 13.14 one-to-various (relation) adjective 13.14 one-way connections 3.3 One of Those Mornings example 17.7 ex 301, 5.4 ex 301 One Short Plank example 7.14 ex 106, 3.5 ex 106 only, counting conditions 9.14, 9.15 Only You... example 6.5 ex 74, 10.1 ex 74 opaque / transparent (container) property 3.6, 3.15, 9.2 open / closed (container/door) property 3.6, 3.13, 3.15, 9.2 openable / unopenable (container) property 3.6, 9.2 opposite of (direction) property 3.26 Options.txt 2.13 options, for phrases 11.14 Orange Cones example 8.8 ex 120, 3.9 ex 120 ordering seeprecedence ordering other characters 12.3, 7.14 Originals example 18.31 ex 369, 9.12 ex 369 other people seecharacters (people) other side of (door) from (room) phrase 3.12 [other things] grammar token 17.4 otherwise (a phrase) phrase 11.8 otherwise if (a condition) phrase 11.8 otherwise unless (a condition) phrase 11.8 Otranto example 13.7 ex 228, 10.6 ex 228 "[our]" say phrase 14.4 outcome of the rulebook phrase 19.12 outline of source text 2.6 outside from 3.2 Owen's Law example 11.16 ex 179, 6.9 ex 179 Oyster Wide Shut example 21.3 ex 424, 6.7 ex 424 |
P |
Paddington example 12.9 ex 195, 10.4 ex 195 Pages example 17.9 ex 303, 9.6 ex 303 paint (implementing) 9.7 Palette example 17.11 ex 308, 9.7 ex 308 Panache example 10.8 ex 166, 11.4 ex 166 counting paragraphs in text 20.3 for confusing the normal display of objects 18.24 for fooling persuasion refusal 12.4 with vertical stroke 2.3 paragraph number (number) in (text) phrase 20.3 paragraph –– writing a paragraph about activity 18.24, 3.1 parameters of phrases 11.3 kind values 22.8 of rulebooks 19.9 parentheses seepunctuation: brackets parser's choice –– clarifying the parser's choice of something activity 18.30 parser error messages 18.35, 6.17 parsing seeunderstanding part of source text 2.5 part of relation verb seeincorporation part of, for units with multiple components 15.15 particular possession — thing global variable 3.24, 18.9 past / present / future tense 14.1 past tense, of conditions in rules 9.12, 9.13 pathfinding 6.14 arbitrary relations 13.11 Patient Zero example 19.8 ex 401, 7.13 ex 401 pattern matching phrase definitions 11.3 Peeled example 18.29 ex 363, 3.7 ex 363 Peers example 17.15 ex 315, 7.1 ex 315 people seeperson; characters (people) perfect tense, of conditions in rules 9.13 period seepunctuation: full stop Persephone example 5.6 ex 65, 6.7 ex 65 person kind 3.17 carrying capacity 3.19 characters seecharacters (people) person asked — object global variable 12.3 person reaching — object global variable 12.18 persuasion rulebook 12.4 persuasion succeeds / fails (persuasion rules) outcome phrase 12.4 Peugeot example 3.16 ex 27, 8.1 ex 27 phrases 11.1 as values 22.3 default values 22.4 deciding a condition 11.5, 11.16 deciding a value 11.17 defining 11.2 defining in Inform 6 27.15, 27.16, 27.17 interrupting 11.13 named phrases 22.3 options for small variations 11.14 phrase parameters 11.3 kind values 22.8 precedence of definitions 22.9, 22.10 temporary variables in phrases 11.15 Phrases page of Index panel user interface 2.2, 11.2 pi — real number constant 15.2 pictures seefigures Pine 1 example 10.2 ex 154, 7.3 ex 154 Pine 2 example 10.5 ex 161, 7.12 ex 161 Pine 3 example 10.7 ex 165, 4.5 ex 165 Pine 4 example 10.8 ex 167, 4.5 ex 167 Pink or Blue example 27.15 ex 450, 5.2 ex 450 Pintar, Judith 1.2 Pizza Prince example 18.34 ex 378, 10.3 ex 378 place (object) in scope phrase 18.29 place the/-- contents of (object) in scope phrase 18.29 places seerooms play (sound name) phrase 23.8 player's command — snippet global variable 18.33 player's holdall kind 3.21 player as opposed to the actor 12.3, 12.11 carrying capacity 3.19 changing the identity of the player 8.9, 5.6 customizing name or traits 5.2 initial location 3.1 memory seeknowledge (in story world) playtesting 26.2 plot structure seestory structure Plotkin, Andrew 1.2, 1.2, 25.9 plural-named / singular-named (thing) property 3.18 plural of in player command 17.8 in source text 4.4 plurals displaying 5.4 of units of measure 15.9 plural convention for adaptive pronouns 14.4 printing the plural name of something activity 18.11 understanding (in commands) 17.8 (arithmetic value) plus (arithmetic value) phrase 15.5 plus infinity — real number constant 15.3 A point for never saving the game example 12.15 ex 211, 11.2 ex 211 points seescoring Polarity example 7.13 ex 103, 6.9 ex 103 Police State example 12.4 ex 187, 7.3 ex 187 Politics as Usual example 8.3 ex 114, 12.2 ex 114 Port Royal 1 example 3.2 ex 5, 3.2 ex 5 Port Royal 2 example 3.3 ex 8, 3.2 ex 8 Port Royal 3 example 3.4 ex 10, 3.2 ex 10 Port Royal 4 example 16.6 ex 272, 3.6 ex 272 Port Royal 5 example 25.23 ex 446, 13.2 ex 446 portable / fixed in place (thing) property 3.6, 3.7, 8.7 positive / negative (number) adjective 6.5 possession relation 8.13, 13.4 possessions 3.20 a hold-all for the player's posessions 3.21 deciding the concealed possessions of something activity 3.24, 18.9 "[possessive]" say phrase 14.6 possible / likely / unlikely, it is possible / likely / unlikely (does the player mean) outcome phrase 17.19 Pot of Petunias example 17.18 ex 325, 2.2 ex 325 powers, of numbers 15.6 The Prague Job example 10.6 ex 162, 4.2 ex 162 preamble optional, when defining units 15.15 precedence of commands understood 17.22 of displayed items 18.26, 18.27, 3.1 of phrase definitions 22.9, 22.10 of rules 19.2, 19.4, 19.6, 19.16 prepositions, for sentence verbs 13.10 present / past / future tense 14.1 Princess and the Pea example 11.7 ex 173, 8.4 ex 173 printed name of (object) property 8.5, 8.6, 18.10 printed plural name of (object) property 18.11 printing a locale paragraph about activity 18.28, 3.1 printing a number of something activity 18.12 printing a parser error activity 18.35 printing a refusal to act in the dark activity 18.18 printing an abbreviated room description 8.7, 8.9 printing inventory details of something activity 18.17 printing room description details of something activity 18.16, 3.1 printing the announcement of darkness activity 18.19 printing the announcement of light activity 18.20 printing the banner text activity 18.37 printing the description of a dark room activity 18.22 printing the locale description of something activity 18.26 printing the name of a dark room activity 18.21 printing the name of something activity 18.10 printing the player's obituary activity 18.38 printing the plural name of something activity 18.11 priority seeprecedence Priority Lab example 18.26 ex 358, 3.1 ex 358 Prisoner's Dilemma example 3.26 ex 40, 3.2 ex 40 private / public, in release elements 25.16, 25.17 privately-named / publicly-named (object) adjective 17.17, 2.2 problem messages abject failures of Inform 2.15 for source text 2.4 The Problem of Edith example 13.11 ex 235, 7.11 ex 235 ProcJam 26.6 (name of kind) produced by (rule producing values) phrase 19.13 (name of kind) produced by (values based rule producing values) for (value) phrase 19.13 Prolegomena example 18.12 ex 343, 2.1 ex 343 prompt, changing the prompt 8.2, 9.7 PRONOUNS 11.5 pronouns 3.17 adaptive contractions in displayed text 14.8 adaptive pronouns in displayed text 14.2, 14.4, 14.5, 14.6 displaying with PRONOUNS 11.5 HIM/HER, in player commands 17.18, 2.2 IT, in player commands 17.18, 2.2 it, in source text 11.16 something, anything... 6.2 THEM, in player commands 17.18, 2.2 proper-named / improper-named (thing) property 3.18 catalogue carrying capacity of (container/supporter/person) 3.19, 10.5 closed (container/door) 3.6, 3.13, 3.15, 9.2 described (thing) 3.24 description of (room) 3.10, 3.11 description of (scene) 10.2 description of (thing) 3.11 enterable (container) 3.6, 9.2 female (person) 3.17 fixed in place (thing) 3.6, 3.7, 8.7 handled (thing) 3.11 improper-named (thing) 3.18 indefinite article of (object) 3.18 initial appearance of (thing) 3.11, 8.5 lockable (container/door) 3.13, 9.2 locked (container/door) 3.13, 9.2 male (person) 3.17 marked for listing (thing) 18.25, 3.1 matching key of (container/door) 3.13 mentioned (thing) 18.24, 18.26, 18.28, 3.1 neuter (person) 3.17 non-recurring (scene) 10.4, 10.7 opaque (container) 3.6, 3.15, 9.2 open (container/door) 3.6, 3.13, 3.15, 9.2 opposite of (direction) 3.26 plural-named (thing) 3.18 portable (thing) 3.6, 3.7, 8.7 printed name of (object) 8.5, 8.6, 18.10 printed plural name of (object) 18.11 proper-named (thing) 3.18 pushable between rooms (thing) 3.16 scenery (thing) 3.8 singular-named (thing) 3.18 specification of (thing) 27.10 switched off (device) 3.14, 9.8, 10.7 switched on (device) 3.14, 9.8, 10.7 transparent (container) 3.6, 3.15, 9.2 undescribed (thing) 3.24 unlocked (container/door) 3.13, 9.2 unmarked for listing (thing) 18.25, 3.1 unmentioned (thing) 18.24, 18.26, 18.28, 3.1 unopenable (container) 3.6, 9.2 changing multiple things with now 8.11 defining properties in Inform 6 27.21, 27.22 defining properties with a table 16.16, 16.17 defining sentence verbs for properties 15.12 dependence on kind 3.7 changing 8.4 defining 4.7 used as adjectives 6.3 holding a new kind of value 4.9, 4.10 implications 27.13 numeric comparatives, adjectives for 6.7, 15.12 numeric magnitudes, adjectives for 6.6 numeric superlatives, adjectives for 6.8, 15.12 shorthand name, omitting of the 8.6 understanding things by properties 17.15 changing 8.5 used as adjectives 6.3 proportional-spaced text 5.9, 12.1 Proposal example 11.5 ex 171, 7.7 ex 171 propriety 7.15 Provenance Unknown example 7.14 ex 107, 6.9 ex 107 provides provision relation seeprovision provision relation 13.8 public / private, in release elements 25.16, 25.17 publication data seebibliographic data publicly-named / privately-named (object) adjective 17.17, 2.2 Puff of Orange Smoke example 12.10 ex 201, 7.5 ex 201 Puncak Jaya example 17.16 ex 320, 5.5 ex 320 punctuated word number (number) in (text) phrase 20.3 punctuation 2.3 apostrophe, meaning quotation mark 2.3, 5.2, 25.2 brackets for calling values 8.15 for defining mistakes 17.21 for implicit multiplication 15.18 for phrase parameters 11.3 in parser clarifications 18.30 in response names 14.10 colon 6.4, 11.2, 11.7, 11.16, 19.3 comma comma replacing colon 7.2 displaying serial comma 2.12, 5.5 in list constants, requiring spaces 21.2 separating phrase options 11.14 curly braces for constant lists 21.2 for including Inform 7 expressions in Inform 6 27.15 double-dash optional words in phrase definitions 11.3 optional words in Understand grammar 17.12 exclamation mark, ending sentences 2.3, 5.2 full stop before text substitutions 5.6 ending sentences with line breaks 2.3, 5.2, 5.8 period seepunctuation: full stop question mark, ending sentences 2.3, 5.2 quotation marks defining texts 2.3, 3.1, 5.1, 5.2 not usable in unit notations 15.14 removing from player's command 18.33, 6.13, 7.1, 7.7 slash separating synonymous words in grammar 17.4, 17.12, 17.13 separating synonymous words in phrase definitions 11.3 separating synonymous words in topics 16.13 square brackets comments 2.3 text substitutions 2.3, 5.1, 5.2 vertical stroke, for paragraph break 2.3 Punctuation Removal extension 6.13, 7.1, 7.7 PURLOIN testing command 2.8, 24.4 pushable between rooms (thing) property 3.16 pushing things 3.16 rules for pushing things 7.14, 6.9 "[put]" say phrase 14.3 putting it on action 6.8 |
Q |
quality assurance 26.2 quantifiers existential 6.2 universal 6.15 The Queen of Sheba example 16.13 ex 279, 7.11 ex 279 Query example 17.21 ex 329, 11.3 ex 329 querying the player yes/no 11.5 question mark seepunctuation: question mark, ending sentences Questionable Revolutions example 16.13 ex 278, 7.11 ex 278 QUIT 11.6 Quiz Show example 17.17 ex 323, 2.2 ex 323 quotation marks seepunctuation: quotation marks quotations, displaying in boxes 5.12 |
R |
Radio Daze example 5.7 ex 66, 9.9 ex 66 radios (implementing) 9.9 RANDOM testing command 24.3 a/-- random (description of values) phrase 8.19 a random (name of kind) between (arithmetic value) and (arithmetic value) phrase 8.18 a random (name of kind) between (enumerated value) and (enumerated value) phrase 8.18 a random (name of kind) from (arithmetic value) to (arithmetic value) phrase 8.18 a random (name of kind) from (enumerated value) to (enumerated value) phrase 8.18 randomness choosing a random table row 16.5 combat with random results 7.5 dice and cards 9.5 enumerated values 8.18 random numbers 8.18 random things 8.19 randomizing the initial state of the world 11.1 seeding the generator 8.18, 24.3 sorting lists in random order 21.8 sorting tables in random order 16.11 value kinds 8.18 rankings seescoring Raszewski, L. Ross 1.2 rather than, in defining adjectives 6.4 rBGH example 15.8 ex 254, 5.1 ex 254 "['re]" say phrase 14.8 reaching inside / outside rulebook 12.16, 12.18 read (external file) into (table name) phrase 23.13 reading seeexamining reading a command activity 18.33 Real Adventurers Need No Help example 4.12 ex 54, 11.3 ex 54 real numbers 15.2 arithmetic 15.5 conversion to/from numbers 15.3 displaying 15.4 exponential functions 15.6 given by equations 15.18 infinite and nonexistent 15.3 limits of numeric values 15.2 limits of numeric values of units 15.10, 15.14 trigonometric functions 15.7 units of measure seeunits of measure real square root of (arithmetic value) phrase 15.5 Real Time Delays extension 12.4 reason the action failed — rule global variable 12.5, 12.12, 19.14 reciprocal of (real number) phrase 15.6 reciprocal relations 13.6 recording devices (implementing) 9.12 recurring / non-recurring (scene) property 10.4, 10.7 Red Cross example 12.7 ex 191, 7.5 ex 191 (phrase (value, value) -> value) reduction of (list of values) phrase 22.5 referring to, in understand as 17.15 Reflections example 18.24 ex 352, 3.7 ex 352 refusal to act –– printing a refusal to act in the dark activity 18.18 "[regarding (number)]" say phrase 14.5 "[regarding (thing)]" say phrase 14.5, 14.6 regional-containment relation 6.11 backdrops in regions 3.9 moving a backdrop to a new region 8.8 regional containment 6.11 rules applying to regions 7.11 things in regions 6.11 regular expressions 18.33, 20.6, 20.8, 20.9 syntax reference 20.9 reject the player's command phrase 18.33 related by, for understanding things by relations 17.16 (relation) relates... assertion 13.5, 13.12, 13.13 relates, for arbitrary relation conditions 13.14, 13.15 relates, for finding related values 13.13 creating things in relation to 4.15, 4.16 defining prepositions for relations 13.10 defining sentence verbs for relations 13.9 difference from sentence verbs 13.3 distance through 13.11 empty / non-empty adjective 13.14 expressing conditions 13.12 group relations 13.7 guidelines for use 13.16 indirect 13.11 involving values 13.13 kinds of relation 13.14 paths through 13.11 predefined carrying 3.20, 8.7, 8.13, 13.4; see alsocarrying concealment 3.24, 13.4, 18.9; see alsoconcealment containment 6.11, 8.13, 13.4; see alsocontainment; containers enclosure 3.25 equality 13.8 incorporation 3.23, 4.15, 8.13, 13.4; see alsoincorporation; components mapping (direction) 6.14 meaning 14.9 regional-containment 6.11 support 8.13, 13.4; see alsosupporters touchability 6.13; see alsotouchability visibility 6.13; see alsovisibility reciprocal relations 13.6 relationship to sentence verbs 13.8 temporary relations 13.15 understanding things by relations 17.16 used as values 13.14 used in sentences 13.1 RELATIONS testing command 13.7, 24.3 release along with... assertion a file of (description) called (filename) 25.7 a solution 25.16 an existing story file 25.15 an interpreter 25.11, 25.12, 26.3 an introductory booklet 25.9 an introductory postcard 25.9 cover art 25.8 public / private elements 25.16, 25.17 the library card 25.17 the source text 25.17 Release button user interface 2.7, 25.6 release number bibliographic data 18.37, 25.2 release version (of the story) 2.9, 25.6, 13.1 Relevant Relations example 14.9 ex 251, 2.1 ex 251 remainder after dividing (arithmetic value) by (arithmetic value) phrase 15.5 REMEMBER 5.4 Removal example 12.10 ex 198, 6.8 ex 198 remove entries (number) to (number) in/from (list of values) phrase 21.5 remove entry (number) in/from (list of values) phrase 21.5 remove (list of values) in/from (list of values) phrase 21.5 remove (object) from play phrase 8.10 remove (value) in/from (list of values) phrase 21.5 repeat through (table name) phrase 16.6 repeat through (table name) in reverse order phrase 16.6 repeat through (table name) in reverse (table column) order phrase 16.6 repeat through (table name) in (table column) order phrase 16.6 repeat with (a name not so far used) running from (arithmetic value) to (arithmetic value) phrase 11.10 repeat with (a name not so far used) running from (enumerated value) to (enumerated value) phrase 11.10 repeat with (a name not so far used) running through (description of values) phrase 11.11 repeat with (a name not so far used) running through (list of values) phrase 21.4 replace character number (number) in (text) with (text) phrase 20.8 replace line number (number) in (text) with (text) phrase 20.8 replace paragraph number (number) in (text) with (text) phrase 20.8 replace punctuated word number (number) in (text) with (text) phrase 20.8 replace (snippet) with (text) phrase 18.33 replace the punctuated word (text) in (text) with (text) phrase 20.8 replace the regular expression (text) in (text) with (text) phrase 20.8 replace the text (text) in (text) with (text) phrase 20.8 replace the word (text) in (text) with (text) phrase 20.8 replace unpunctuated word number (number) in (text) with (text) phrase 20.8 replace word number (number) in (text) with (text) phrase 20.8 Replanting example 3.8 ex 16, 6.8 ex 16 Replay button user interface 1.5, 1.7 report (action) rulebook 12.2, 12.9, 6.3 for other characters 12.13 guidelines for use 12.21 requiring, in defining actions 12.7, 12.17, 17.1, 6.2 resource IDs 23.10 RESPONSES testing command 14.12, 24.3 responses (library messages) 14.10, 6.16 changing 14.11 issuing the response text of something activity 18.15 listing during development 14.12, 24.3 Responsive example 14.11 ex 252, 2.1 ex 252 RESTART 11.6 RESTORE 11.6 Results panel user interface 1.6 resume the story phrase 9.4 Revenge of the Fussy Table example 6.15 ex 82, 7.3 ex 82 reverse (list of values) phrase 21.8 reverse order, for table rows 16.6, 16.11 reversed nouns, in understanding actions 17.2 Rideable Vehicles extension 3.16, 8.3 right hand status line — text global variable 8.3, 18.23, 12.2 Rip Van Winkle example 18.25 ex 355, 3.1 ex 355 Roberts, Mike 1.2 Robo 1 example 21.5 ex 425, 7.12 ex 425 Robo 2 example 21.9 ex 428, 7.12 ex 428 Rock Garden example 18.29 ex 366, 3.4 ex 366 Rocket Man example 20.4 ex 412, 2.1 ex 412 room-describing action — action name action variable 6.9 room-or-door (direction) from/of (room) phrase 6.14 room description details –– printing room description details of something activity 18.16, 3.1 room (direction) from/of (room) phrase 6.14 room gone from/to — object action variable 19.16 changing connections between rooms 8.5 connections between rooms 3.2, 3.2 creating 3.1 moving without printing one 8.7, 8.9 divided into smaller areas 3.3 grouping into regions 3.4, 6.11 listening to (with no object) 7.7, 3.8 moving rooms 8.2 name of a dark room 18.21 one-way connections between rooms 3.3 printing the room contents 18.26, 18.27, 18.28, 3.1 rules applying to rooms 7.11, 7.13 smelling (with no object) 7.7 things in more than one room 3.9, 3.4, 3.9 roots, of numbers 15.5 ropes (implementing) 10.6 Rossing, Eric 1.2 rotate (list of values) phrase 21.8 rotate (list of values) backwards phrase 21.8 route-finding, fast/slow 6.14, 13.11 rows, in tables seetables rows –– choose a/the/-- row (number) in/from (table name) phrase 16.5 rows –– choose a/the/-- row with (table column) of (value) in/from (table name) phrase 16.5 rows –– number of rows in/from (table name) phrase 16.2 Rubies example 23.13 ex 441, 11.4 ex 441 rule fails phrase 19.11 rule succeeds phrase 19.11 rule succeeds with result (value) phrase 19.13 as a kind of rule 19.8 basis of rulebook 19.9 defining 19.8 empty / non-empty adjective 19.8 invoking a rulebook 19.8 and abiding by its outcome 19.14 multiple action processing rules 17.20 order of rules 19.2, 19.4, 19.6, 19.16 rulebook parameters 19.9 stopping execution 19.11 variables for rulebooks 19.10 rules 7.2 abbreviating actions with doing it 7.17 access to things referred to in actions 12.16, 12.18 actions referred to in conditions 9.12 after rules 7.5, 12.2, 12.15, 18.3, 6.3 applying only when characters are present 7.12 applying only while performing activities 18.4 applying to all but some actions 7.9 applying to arbitrary things 7.10 applying to consecutively repeated actions 7.17 applying to multiple actions 7.8 applying to repeated actions 7.16 applying to rooms and regions 7.11, 7.13 arbitrary conditions for rules, using when 7.12, 9.5 arbitrary conditions for rules, using while 18.4 before rules 7.3, 12.2, 12.15, 18.3, 6.3 changing conditions of rules 19.5 counting repetitions for conditions 9.14 counting turns for conditions 9.15 creating new kinds of action to reduce redundancy 7.15 defining in Inform 6 27.20 failure of rules 19.11 for actions found in rulebooks 12.2, 6.3 for any actor (including the player) 12.14 for exiting 7.14 for going, special cases 7.13, 7.14 for new actions for other characters 12.11 for other characters 12.4, 12.5, 12.11, 12.12, 12.13 for pushing objects to other rooms 7.14 for senses 7.7 for speech 7.6 for visibility 12.19 guidelines for action rules 12.21 in rulebooks 19.2 instead rules 7.2, 7.3, 12.2, 12.4, 12.15, 6.3 invoking a rule 19.8 and abiding by its outcome 19.14 order in rulebooks 19.2, 19.4, 19.6, 19.16 past tense of conditions 9.12, 9.13 perfect tense of conditions 9.13 persuasion rules for instructing characters 12.4 preamble 19.7 reaching inside / outside 12.16, 12.18 run at beginning of scene 10.2, 4.4 run at beginning of story 9.1, 19.15, 11.1 run at end of story 9.4, 19.15, 11.6 unsuccessful attempts by other characters 12.5 RULES testing command 24.3, 6.2 Rules of Attraction example 18.16 ex 346, 10.7 ex 346 Rules page of Index panel user interface 19.6, 19.16 running from, looping through values 11.10 running through, looping through objects 11.11 Rushton, Brian 1.2 |
S |
sack object seehold-all Safari Guide example 17.10 ex 307, 6.9 ex 307 Safety example 17.6 ex 298, 9.2 ex 298 Saint Eligius example 19.4 ex 393, 6.9 ex 393 same (property) as 6.7 Sand example 7.3 ex 87, 6.8 ex 87 Savannah example 15.19 ex 267, 10.2 ex 267 say "[']" phrase 5.2 say "['re]" phrase 14.8 say "['ve]" phrase 14.8 say "[a list of (description of objects)]" phrase 5.5 say "[A list of (description of objects)]" phrase 5.5 say "[a list of (description of objects) including contents]" phrase 5.5 say "[a (object)]" phrase 5.3 say "[A (object)]" phrase 5.3 say "[adapt (verb)]" phrase 14.9 say "[adapt (verb) from (narrative viewpoint)]" phrase 14.9 say "[adapt (verb) in (grammatical tense)]" phrase 14.9 say "[adapt (verb) in (grammatical tense) from (narrative viewpoint)]" phrase 14.9 say "[an (object)]" phrase 5.3 say "[An (object)]" phrase 5.3 say "[apostrophe/']" phrase 5.2 say "[are]" phrase 14.2 say "[aren't]" phrase 14.8 say "[as decreasingly likely outcomes]" phrase 5.7 say "[at random]" phrase 5.7 say "[bold type]" phrase 5.9, 12.1 say "[bracket]" phrase 5.2 say "[can't]" phrase 14.7 say "[can see]" phrase 14.2 say "[can touch]" phrase 14.2 say "[carry]" phrase 14.2 say "[close bracket]" phrase 5.2 say "[(column name) in/from table (table name)]" phrase 16.4 say "[command clarification break]" phrase 5.8 say "[conditional paragraph break]" phrase 5.8 say "[could]" phrase 14.7 say "[couldn't]" phrase 14.7 say "[current table row]" phrase 16.4 say "[cycling]" phrase 5.7 say "[don't]" phrase 14.8 say "[else]" phrase 5.6 say "[end if]" phrase 5.6 say "[end unless]" phrase 5.6 say "[first time]" phrase 5.7 say "[fixed letter spacing]" phrase 5.9, 12.1 say "[have]" phrase 14.2 say "[haven't]" phrase 14.8 say "[here]" phrase 14.1 say "[if (a condition)]" phrase 5.6 say "[in random order]" phrase 5.7 say "[infinitive of (verb)]" phrase 14.9 say "[is-are a list of (description of objects)]" phrase 5.5 say "[is-are list of (description of objects)]" phrase 5.5 say "[is-are the list of (description of objects)]" phrase 5.5 say "[it]" phrase 14.5 say "[italic type]" phrase 5.9, 12.1 say "[line break]" phrase 5.8 say "[list of (description)]" phrase 6.1 say "[list of (description of objects)]" phrase 5.5 say "[(list of objects) with definite articles]" phrase 21.3 say "[(list of objects) with indefinite articles]" phrase 21.3 say "[(list of values) in brace notation]" phrase 21.3 say "[may]" phrase 14.7 say "[mayn't]" phrase 14.7 say "[might]" phrase 14.7 say "[mightn't]" phrase 14.7 say "[must]" phrase 14.7 say "[mustn't]" phrase 14.7 say "[negate (verb)]" phrase 14.9 say "[negate (verb) from (narrative viewpoint)]" phrase 14.9 say "[negate (verb) in (grammatical tense)]" phrase 14.9 say "[negate (verb) in (grammatical tense) from (narrative viewpoint)]" phrase 14.9 say "[no line break]" phrase 5.8 say "[now]" phrase 14.1 say "[(number) in words]" phrase 5.4 say "[one of]" phrase 5.7 say "[only]" phrase 5.7 say "[or]" phrase 5.7 say "[otherwise]" phrase 5.6 say "[otherwise/else if (a condition)]" phrase 5.6 say "[otherwise/else unless (a condition)]" phrase 5.6 say "[our]" phrase 14.4 say "[paragraph break]" phrase 5.8 say "[past participle of (verb)]" phrase 14.9 say "[possessive]" phrase 14.6 say "[present participle of (verb)]" phrase 14.9 say "[purely at random]" phrase 5.7 say "[put]" phrase 14.3 say "[quotation mark]" phrase 5.2 say "[(real number) in decimal notation]" phrase 15.4 say "[(real number) in scientific notation]" phrase 15.4 say "[(real number) to (number) decimal places]" phrase 15.4 say "[(real number) to (number) decimal places in decimal notation]" phrase 15.4 say "[(real number) to (number) decimal places in scientific notation]" phrase 15.4 say "[regarding (number)]" phrase 14.5 say "[regarding (thing)]" phrase 14.5, 14.6 say "[roman type]" phrase 5.9, 12.1 say "[row (number) in/from table (table name)]" phrase 16.4 say "[run paragraph on]" phrase 5.8 say "[run paragraph on with special look spacing]" phrase 5.8 say "[s]" phrase 5.4 say "[(sayable value)]" phrase 5.3 say "[should]" phrase 14.7 say "[shouldn't]" phrase 14.7 say "[sticky random]" phrase 5.7 say "[stopping]" phrase 5.7 say "[text of (external file)]" phrase 23.14 say "[text of (response)]" phrase 14.10 say "[the/-- banner text]" phrase 18.37 say "[the/-- complete list of extension credits]" phrase 27.6 say "[the/-- list of extension credits]" phrase 27.6 say "[the/-- player's surroundings]" phrase 8.3 say "[the list of (description of objects)]" phrase 5.5 say "[The list of (description of objects)]" phrase 5.5 say "[the (object)]" phrase 5.3 say "[The (object)]" phrase 5.3 say "[their]" phrase 14.5 say "[then at random]" phrase 5.7 say "[then purely at random]" phrase 5.7 say "[there]" phrase 14.5 say "[they]" phrase 14.2, 14.5 say "[those]" phrase 14.6 say "[(time) in words]" phrase 9.7 say "[unless (a condition)]" phrase 5.6 say "[us]" phrase 14.4 say "[variable letter spacing]" phrase 5.9, 12.1 say "[we]" phrase 14.4 say "[wear]" phrase 14.2 say "[won't]" phrase 14.8 say "[would]" phrase 14.7 say "[wouldn't]" phrase 14.7 scaled at 15.10 scaled up / down by 15.9, 15.10 scenery (thing) property 3.8 backdrops made automatically scenery 3.9 scenes 10.1 beginning when play begins 10.6 conditions for scenes 10.4 descriptions (displayed when scene begins) 10.2 Entire Game 10.3 for the passage of story time 4.1 linking to other scenes 10.5, 10.6, 10.7, 10.8 no way to force scenes to begin / end 10.9 properties of scenes 10.2, 10.4 rules run at beginning 10.2, 4.4 scripting story events in scenes 4.2 times of scenes beginning/ending 10.3 variations in ending 10.8 SCENES testing command 10.3, 24.3, 13.1 Scenes page of Index panel user interface 10.3, 10.9 scientific notation 15.2, 15.4 SCOPE testing command 24.4 score — number global variable 8.3, 9.2, 11.4 in status line 8.3 maximum score 9.2 ranking table 9.3 reporting at end of story 11.6 reporting during story 9.2, 11.4, 11.5 scoring use option 2.12, 9.2, 11.4 SCRIPT ON/OFF seeTRANSCRIPT ON/OFF Search and Seizure example 3.24 ex 38, 7.3 ex 38 searching action 6.6 second noun part of (action) phrase 12.20 second noun — object global variable 7.10 The Second Oldest Problem example 12.10 ex 200, 6.9 ex 200 second person singular / plural 14.1 section of source text 2.5 see relation verb seevisibility seed the random-number generator with (number) phrase 8.18 seldom / usually, in assertions 4.3 sentence case –– (text) in sentence case phrase 20.4 as values 14.9 defining for properties 15.12 defining for relations 13.9 defining for relations with prepositions 13.10 difference from relations 13.3 predefined 13.8 serial comma use option 2.12, 2.13, 5.5, 21.3 set pronouns from (object) phrase 17.18 set the locale priority of (object) to (number) phrase 18.27 setting action variables rulebook 12.10 Shawn's Bad Day example 17.4 ex 294, 6.15 ex 294 Shipping Trunk example 18.10 ex 339, 9.2 ex 339 Short, Emily 1.2, 2.10, 18.37, 25.9, 27.4, 27.7, 3.5, 4.5, 6.13 shorthand seeabbreviations "[should]" say phrase 14.7 "[shouldn't]" say phrase 14.7 show relation (relation of values to values) phrase 13.7 SHOWHEAP testing command 24.4 SHOWME testing command 2.7, 24.2, 24.3, 24.4, 13.1 showme the contents of (table name) phrase 16.4 showme (value) phrase 11.4 SHOWVERB testing command 24.4 siblings, in containment hierarchy 8.17 Sieve of Eratosthenes example 21.11 ex 436, 10.11 ex 436 Signs and Portents example 4.9 ex 53, 9.8 ex 53 silently try (action) phrase 7.4, 12.1 sine of (real number) phrase 15.7 singular-named / plural-named (thing) property 3.18 Situation Room example 9.7 ex 142, 4.1 ex 142 Skein panel user interface 1.7, 25.16, 13.1 Skeleton Keys extension 9.2 slash seepunctuation: slash sleeping action 6.11 Slightly Wrong example 3.1 ex 4, 3.1 ex 4 Slogar's Revenge example 12.17 ex 214, 6.3 ex 214 Slouching example 19.4 ex 396, 5.1 ex 396 slow route-finding use option 6.14 for particular relations 13.11 smelling action 7.7 smoke (implementing) 10.1 Snip example 15.16 ex 261, 10.6 ex 261 Solitude example 19.8 ex 399, 11.3 ex 399 some article 3.18 in descriptions 6.15 Some Assembly Required example 17.22 ex 332, 9.3 ex 332 somebody, in descriptions 6.2 someone in descriptions 6.2 [someone] grammar token 17.1, 17.4 something in descriptions 6.2 naming value of 8.15 [something] grammar token 17.1, 17.2, 17.4 Something Narsty example 4.3 ex 45, 3.5 ex 45 something new, in understanding actions 17.3 [something preferably held] grammar token 17.4 [something related by (relation)] grammar token 17.16 somewhere, in descriptions 6.2 sort (list of objects) in (property) order phrase 21.8 sort (list of objects) in reverse (property) order phrase 21.8 sort (list of values) phrase 21.8 sort (list of values) in random order phrase 21.8 sort (list of values) in reverse order phrase 21.8 sort (table name) in random order phrase 16.11 sort (table name) in reverse (table column) order phrase 16.11 sort (table name) in (table column) order phrase 16.11 sound name 23.10 accessibility text 23.9 as values 23.10 declaring 23.8 formats allowed 23.7 placing in materials folder 23.8 source text releasing with the story 25.17 subdivisions 2.5, 2.6, 2.9, 25.6 Space Patrol - Stranded on Jupiter! example 10.4 ex 158, 4.4 ex 158 spaces, in list constants, after commas 21.2 spaces vs tabs (in tables) 9.3, 16.1 specification of (thing) property 27.10 (spec) specifies (a unit) assertion 15.8 The Speed of Thought example 15.20 ex 270, 10.5 ex 270 Spellbreaker example 12.15 ex 210, 11.2 ex 210 Spencer, Henry 20.6 Spring Cleaning example 8.10 ex 123, 10.4 ex 123 square brackets seepunctuation: square brackets square root of (arithmetic value) phrase 15.5 Standard Rules extension 27.2, 27.14 standing seeexiting Starry Void example 3.2 ex 7, 3.3 ex 7 scenes that begin at the beginning 10.6 setting in when play begins 9.1, 11.1 starting the virtual machine activity 18.40 Stately Gardens example 18.29 ex 367, 3.4 ex 367 Status line with centered text, the hard way example 27.19 ex 451, 12.2 ex 451 Stone example 19.3 ex 391, 9.1 ex 391 stop phrase 11.13 stop the action phrase 7.3, 19.11 using instead see(instead), to stop the action stored actions 12.20 story description bibliographic data 25.2 story structure beginning 9.1, 11.1; see alsoinitial state of the world changing viewpoint 5.6 dynamic plot management 4.6 ending 9.4, 11.6; see alsoend of story flashbacks 4.5 providing background information 5.4 scenes in different environments 4.4 scenes with scripted events 4.2 story tense — tense global variable 14.1 story viewpoint — narrative viewpoint global variable 14.1 Straw Boater example 4.8 ex 49, 8.1 ex 49 Straw Into Gold example 17.9 ex 305, 2.1 ex 305 Strictly Ballroom example 11.11 ex 176, 7.16 ex 176 string seeropes (implementing) strings of characters seetext subheadings 2.5, 2.6, 2.9, 25.6 substituted / unsubstituted (text) adjective 20.7 substituted form of (text) phrase 20.7 success for persuasion 12.4 sufficient / insufficient light, there is sufficient / insufficient light (visibility rules) outcome phrase 12.19 SUPERBRIEF room descriptions use option 2.12, 6.4, 11.5 superlatives of numbers using adjectives 6.8 of numbers with units using adjectives 15.12 supplying a missing noun/second noun activity 17.1, 18.32 supporter in question — object global variable 12.18 carrying capacity 3.19 default immobility 3.7 mentioned because of supported things 3.8 support relation seesupport Sweeney example 16.16 ex 282, 7.8 ex 282 Swerve left? Swerve right? Or think about it and die? example 13.10 ex 232, 10.5 ex 232 Swigmore U. example 19.4 ex 397, 8.4 ex 397 switched on / off (device) property 3.14, 9.8, 10.7 Sybil 1 example 7.6 ex 91, 7.7 ex 91 Sybil 2 example 7.6 ex 93, 7.7 ex 93 symbols seecharacters (letters) symmetric (relation) adjective 13.14 |
T |
table name 16.15 Table of Final Question Options 11.6 adding rows 16.10 amending tables 16.19 changing entries 16.4 choosing rows 16.5 continuing tables 16.18 creating multiple things with a table 16.16 defining 16.1 defining a kind of value with a table 16.17 defining multiple kinds with a table 16.16 describing things listed in tables 16.12 empty / non-empty adjective 16.9 formatting 16.1 looking up by cross-reference 16.3 looking up by row number 16.2 ranking score 9.3 reading / writing to data files 23.13 removing rows 16.10 repeating through 16.6 sorting tables 16.11 tabs in formatting tables 9.3, 16.1 topic columns 16.13 used as values 16.15 tabs, for indentation of source text 11.7, 11.9 tabs vs spaces, in tables of source text 9.3, 16.1 implicit taking 12.17, 18.34, 6.8 taking inventory action 6.7 Tamed example 3.6 ex 13, 8.4 ex 13 tangent of (real number) phrase 15.7 Tarbert, Mike 1.2 tasting action 7.7 Technological Terror example 8.11 ex 127, 7.5 ex 127 telemetry recordings use option 2.13 telephones (implementing) 9.10 televisions (implementing) 9.9 telling (actor) about action 7.6 templates, for web pages for the story 25.13, 25.14 templates, Inform 6 template layer 27.26, 6.3 temporary variables 11.15 displaying 20.7 tense of conditions in rules 9.12, 9.13 of standard responses 14.1, 5.6 Tense Boxing example 9.13 ex 149, 5.5 ex 149 Terracottissima example 17.15 ex 314, 10.4 ex 314 Terracottissima Maxima example 17.15 ex 317, 2.3 ex 317 Terror of the Sierra Madre example 8.9 ex 121, 5.6 ex 121 Tessman, Kent 1.2 TEST testing command 2.8, 24.2 test (test name) with (commands) assertion 2.8, 24.2 test version (of the story) 2.9, 24.5, 13.1 ABSTRACT 24.4 ACTIONS 7.1, 12.1, 12.5, 12.12, 24.3, 10.10, 13.1 checking story correctness in the Index 24.1 comments in transcripts from beta testers 17.21, 24.7, 13.1 GONEAR 24.4 RANDOM 24.3 SCOPE 24.4 SHOWHEAP 24.4 SHOWME 2.7, 24.2, 24.3, 24.4, 13.1 SHOWVERB 24.4 TRACE 24.4 TREE 24.4 accessibility text for figures and sounds 23.9 changing case 20.4 counting characters / words / paragraphs / lines 20.3 displaying 5.1 empty / non-empty adjective 6.5, 20.3 in properties 3.10 indexed text, now the same as text 20.1 lower case 20.4 matching 20.5 memory limits 20.2 reading / writing / appending to data files 23.14 recording from the player's command 2.3 regular expressions 18.33, 20.6, 20.8, 20.9 replacing parts of a text 20.8 substituted / unsubstituted adjective 20.7 substitutions seetext substitutions upper case 20.4 when text substitutions are substituted 20.7 Z-machine limitations 20.2, 20.4 [text] grammar token 17.5 in understanding mistakes 17.21 text files seefiles (data files) Text Foosball example 9.5 ex 140, 7.2 ex 140 text matching regular expression phrase 20.6 text matching subexpression (number) phrase 20.6 defining 5.13 enumerated values 4.9 new kinds of value 4.9 punctuation 5.2 random variations 5.7 real numbers 15.4 sequential variations 5.7 text 5.1 things 5.3 units of measure 15.8, 15.11, 15.15 values 5.3 variations 5.6 when text is substituted 20.7 (name of kind) that/which/who relates to (value) by (relation of values to values) phrase 13.13 (name of kind) that/which/whom (value) relates to by (relation of values to values) phrase 13.13 that, adaptive pronouns in displayed text 14.6 that, in description clauses 6.9 that varies, in defining global variables 4.12 "[their]" say phrase 14.5 THEM, in player commands 17.18, 2.2 "[there]" say phrase 14.5 there is, declaring existence 6.10 there is sufficient / insufficient light (visibility rules) outcome phrase 12.19 "[they]" say phrase 14.2, 14.5 changing location of 8.7, 8.8, 8.9 changing multiples with now 8.11 counting 8.16 creating 3.1 in Inform 6 27.21 multiple identical things with counts 4.14 multiple things with a table 16.16 using plurals 4.4 displaying 5.3 immobile because they're supporters 3.7 moving anyway 8.7 scenery 3.8 in more than one room 3.9 location of 3.25 parts of 4.15 parts of things 3.23 pushable between rooms 3.16, 7.14, 6.9 references to (descriptions) 6.1 referring to arbitrary things in rules 7.10 removing from play 8.10 starting out of play 3.25, 6.10, 8.10 [things] grammar token 17.4 [things inside] grammar token 17.4 THINK ABOUT 5.4 third person singular / plural 14.1 Thirst example 8.5 ex 117, 10.2 ex 117 Thirst 2 example 8.5 ex 118, 10.8 ex 118 this is, in naming phrases 22.3 this is the (name) rule... assertion 19.3, 19.7 Thompson, Ken 20.6 Thornton, Adam 1.2 "[those]" say phrase 14.6 3 AM example 12.7 ex 193, 10.2 ex 193 through relation verb 3.12 Tilt 1 example 17.15 ex 318, 9.5 ex 318 Tilt 2 example 19.13 ex 406, 9.5 ex 406 Tilt 3 example 27.7 ex 449, 12.1 ex 449 clocks (implementing) 9.11 comparing 9.9 conditions and rules referring back in time 9.13 counting actions with for the Nth time 7.16, 11.4 counting conditions with for the Nth time 9.14 displaying approximations 9.8 displaying times 9.7 events in the future 9.11 not passing for out of world actions 12.15 scene beginning/ending times 10.3 scripting story events by time 4.3 time of day 9.6 timed input 12.4 waiting intervals of time 6.11 [time] grammar token 17.9 time of day — time global variable 8.2, 8.3, 9.6, 9.7 [time period] grammar token 17.9 time since (scene) began phrase 10.3 time since (scene) ended phrase 10.3 time when (scene) began phrase 10.3 time when (scene) ended phrase 10.3 Timeless example 19.15 ex 408, 4.1 ex 408 (arithmetic value) times (arithmetic value) phrase 15.5 Tiny Garden example 5.5 ex 62, 3.4 ex 62 title bibliographic data 2.5, 18.37, 25.2 title case –– (text) in title case phrase 20.4 to be seeis to decide what/which (value) assertion 11.17 to decide whether/if assertion 11.16 to (phrase name)... assertion 11.2, 19.7 to say (substitution)... assertion 5.13 (arithmetic value) to the nearest (arithmetic value) phrase 9.8, 15.5 (real number) to the nearest whole number phrase 15.3 (real number) to the power (real number) phrase 15.6 to (V) is a verb assertion 14.3, 14.7 (name of kind) to which/whom (value) relates by (relation of values to values) phrase 13.13 Today Tomorrow example 7.12 ex 99, 8.3 ex 99 together –– group (description of objects) together phrase 18.13 tokens of grammar seegrammar tokens Tom's Midnight Garden example 17.6 ex 299, 9.11 ex 299 topic understood — snippet global variable 17.5 topics in table columns 16.13 understanding 17.5 total (arithmetic values valued property) of (description of values) phrase 15.17 Totality example 9.11 ex 144, 3.9 ex 144 touchability relation 6.13 in action processing sequence 12.2, 12.16 requirement in defining actions 12.7, 12.17, 12.18 touchable / untouchable (thing) adjective 6.13 touching action 7.7 TRACE testing command 24.4 Trachypachidae Maturin 1803 example 18.10 ex 340, 9.2 ex 340 transcripts creating with the TEST command 2.8 translates as... assertion actions 27.22 global variables 27.22 kinds 27.21 rules 27.20 things 27.21 understanding (grammar tokens) 27.23 Unicode characters 27.25 use options 27.18 Transmutations example 13.7 ex 227, 10.10 ex 227 transparent / opaque (container) property 3.6, 3.15, 9.2 Treaty of Babel 25.5 TREE testing command 24.4 Trieste example 16.19 ex 285, 11.3 ex 285 The Trouble with Printing example 17.3 ex 292, 9.6 ex 292 true / false 11.5 truncate (list of values) to (number) entries/entry phrase 21.10 truncate (list of values) to the first (number) entries/entry phrase 21.10 truncate (list of values) to the last (number) entries/entry phrase 21.10 truth state 11.5 in asking action seeasking (actor) to try try (actor) trying (action) phrase 12.6 try silently (action) phrase 7.4 Trying Taking Manhattan example 12.11 ex 204, 6.7 ex 204 turn count — number global variable 5.4, 8.3, 9.5 turn sequence rulebook 19.15 turning devices on / off 3.14, 9.8, 10.7 turns counting actions with for the Nth turn 7.17 counting conditions with for the Nth turn 9.15 events in the future 9.11 not passing for out of world actions 12.15 not passing for specific actions 4.1 rules run every turn 9.5 turn sequence 19.15 using time of day instead of turns 9.6 twice, counting conditions 9.14 for global variables 4.12 for temporary variables 11.15 in conditions 11.6 in grammar tokens 17.14 in input grammar 17.6 in lists 21.1 in phrase definitions 11.3 in phrases that decide values 11.17 of relation types 13.14 of units of measure 15.8, 15.19, 15.20 types seekinds |
U |
U-Stor-It example 4.15 ex 58, 8.4 ex 58 The Über-complète clavier example 5.11 ex 70, 12.1 ex 70 unabbreviated object names use option 3.2 Unblinking example 6.14 ex 81, 3.7 ex 81 The Unbuttoned Elevator Affair example 3.3 ex 9, 8.2 ex 9 Uncommon Ground example 27.30 ex 454, 5.6 ex 454 Under Contract example 12.11 ex 205, 7.14 ex 205 understand nothing as (action) assertion 17.3 understand (nouns) as (thing) assertion 17.8, 17.11, 17.15, 17.16 understand (property) as describing/referring to (thing) assertion 17.15 understand the command (verb) as (verb) assertion 17.2 understand (verb) as (action) assertion 12.7, 12.8, 17.1, 17.2, 17.3, 6.2 understand (verb) as something new assertion 17.3 understand (words) as a mistake assertion 17.21, 5.3 adding synonyms for verbs 17.2 alternatives to standard parsing 6.18 arbitrary objects 17.4 arbitrary text 17.5 for conversations and consulting 7.6 choosing between multiple grammar lines 17.22 deciding whether ALL includes something 18.36, 6.15 disambiguation seedisambiguation: of player commands error messages for parsing errors 18.35, 6.17 grammar tokens seegrammar tokens kinds of things 17.11 limiting cases where understand rules apply 17.17, 2.2 noun-first sentences 17.10 numbers with units 15.16 precedence of commands understood 17.22 properties as describing things 17.15 recording the player's command 2.3 relations as describing things 17.16 removing existing definitions of verbs 17.3, 17.3 requirements for objects in actions 12.7, 12.17, 12.18, 6.2 sentences without verbs 17.10 special processing of keyboard input 18.33 as grammar tokens 17.13 for things and values 17.11 things by properties 17.15 by relations 17.16 kinds of things 17.11 not in scope with any 17.7, 5.5 specific things 17.8 values 17.11 grammar tokens producing values 17.14 kinds of value 17.9 numbers 17.6 verbs 12.7, 12.8, 17.1, 17.2, 17.3, 6.2 when clauses for 17.17 with Inform 6 functions 27.23 (kind) understood — kind of value global variable 17.9 The Undertomb 1 example 4.9 ex 50, 3.8 ex 50 The Undertomb 2 example 4.9 ex 51, 3.7 ex 51 undescribed / described (thing) property 3.24 undo prevention use option 2.12, 7.5, 11.2 The Unexamined Life example 13.9 ex 230, 11.3 ex 230 Unicode seecharacters (letters) Unicode Character Names / Full Character Names extension 5.11, 27.25 unindexed, headings in extensions 27.10 arithmetic 15.19 averages 15.17 defining 15.8, 15.9, 15.10, 15.14, 15.15 for capacity of containers 10.5 Metric Units extension 15.13, 15.18, 15.20 multiple notations for a unit 15.9, 15.10, 15.11 multiplication of units 15.20 totals 15.17 understanding 15.16 with multiple numeric components 15.14, 15.15 unless (a condition) phrase 11.6 unless (a condition) , (a phrase) phrase 11.6 unlikely / possible / likely, it is unlikely / possible / likely (does the player mean) outcome phrase 17.19 unlit / lit (thing) property 3.15, 3.7 unlocked / locked (container/door) property 3.13, 9.2 unlocks relation verb 3.13 unmarked for listing / marked for listing (thing) property 18.25, 3.1 unmentioned / mentioned (thing) property 18.24, 18.26, 18.28, 3.1 unopenable / openable (container) property 3.6, 9.2 Unpeeled example 18.13 ex 344, 9.2 ex 344 unpunctuated word number (number) in (text) phrase 20.3 unsubstituted / substituted (text) adjective 20.7 unsuccessful attempt by rulebook 12.5, 12.12 not used for spontaneous actions 12.6 Unthinkable Alliances example 13.9 ex 229, 7.16 ex 229 untouchable / touchable (thing) adjective 6.13 Up and Up example 3.2 ex 6, 6.9 ex 6 update backdrop positions phrase 8.8 upper case –– (text) in upper case phrase 20.4 Uptempo example 19.4 ex 394, 4.1 ex 394 Uptown Girls example 8.18 ex 132, 3.9 ex 132 "[us]" say phrase 14.4 USE 6.17 use (options...) assertion 2.12 use options 2.12 active / inactive adjective 27.18 catalogue abbreviated room descriptions 2.12 American dialect 2.12, 2.13, 5.4 authorial modesty 27.6 BRIEF room descriptions 2.12, 6.4 DICT_WORD_SIZE 2.2 dynamic memory allocation 20.2 engineering notation 15.2 fast route-finding 6.14 full-length room descriptions 2.12 Inform 6 memory limits 2.14 maximum text length 20.2 maximum things understood at once 4.14 memory economy 2.14 slow route-finding 6.14 SUPERBRIEF room descriptions 2.12, 6.4 telemetry recordings 2.13 the serial comma 2.12, 2.13, 5.5, 21.3 unabbreviated object names 3.2 undo prevention 2.12, 7.5, 11.2 VERBOSE room descriptions 2.12, 6.4 defining in Inform 6 27.18 user interface 1.3 facing pages layout 1.3 Go button 1.4 Index panel 1.6 Actions page 12.5, 12.21, 17.1, 17.2, 17.3, 24.3 checking story correctness 24.1 Contents page 2.6, 23.5, 27.10 Kinds page 4.1, 4.6, 4.8, 4.11, 4.12, 27.10 Map page 2.7, 3.4, 3.26, 25.18 Results panel 1.6 using doors, in route-finding 6.14 usually / seldom, in assertions 4.3 |
V |
changing 8.5 numeric comparatives, adjectives for 6.7, 15.12 numeric magnitudes, adjectives for 6.6 numeric superlatives, adjectives for 6.8, 15.12 used as adjectives 6.3 values actions as values 12.20 basis of rulebooks 19.9 constant seeconstant values descriptions as values 22.2 figures as values 23.10 in relations 13.13 kinds of kinds of value 22.1, 22.6 comparisons 11.18 default values 4.11 defining with a table 16.17 phrases as values 22.3 produced by rulebooks 19.13 relations as values 13.14 sounds as values 23.10 tables as values 16.15 truth state values 11.5 understanding 17.6 varying seevariables: global Van Helsing example 3.25 ex 39, 7.13 ex 39 variables changing global variables 8.1 changing temporary variables 11.15 for actions 12.10 for activities 18.6 for rulebooks 19.10 global 4.12 defining in Inform 6 27.22 temporary 11.15 displaying 20.7 Variety example 14.3 ex 246, 2.1 ex 246 Variety 2 example 14.3 ex 247, 2.1 ex 247 various-to-one (relation) adjective 13.14 various-to-various (relation) adjective 13.14 various, in defining relations 13.5 "['ve]" say phrase 14.8 moving rooms 8.2 rules for going by vehicles 7.14 the verb (V) means (relation) assertion 13.9 the verb (V) means (property) assertion 15.12 the verb to be (P) means (relation) assertion 13.10 VERBOSE room descriptions use option 2.12, 6.4, 11.5 Verbosity 1 example 3.1 ex 3, 6.4 ex 3 Verbosity 2 example 19.4 ex 395, 6.4 ex 395 verbs adaptive verbs in displayed text 14.2 as values 14.9 defining adaptive displayable verbs 14.3 meaningful / meaningless adjective 14.9 modal / non-modal adjective 14.7, 14.9 sentence verbs seesentence verbs understanding verbs in player's command seeunderstanding Veronica example 7.13 ex 100, 6.9 ex 100 Versailles example 6.9 ex 75, 8.5 ex 75 VERSION 18.37, 23.12, 26.5, 27.5, 27.6, 11.5 version number (of extension) 27.6 version number (of story) seerelease number vertical stroke seepunctuation: vertical stroke, for paragraph break very likely / unlikely seelikely / possible / unlikely, it is likely / possible / unlikely (does the player mean) Vesine, Justin de 1.2 victory 9.4, 18.38, 18.39, 11.6 A View of Green Hills example 6.14 ex 80, 3.4 ex 80 character set limits 20.4 extensions for Z-machine / Glulx only 27.7 Glulx seeGlulx memory limits 2.14, 20.2, 21.10 numeric limits 11.10, 15.2, 15.10, 15.14 starting the virtual machine activity 18.40 Z-machine seeZ-machine Virtue example 12.3 ex 184, 7.14 ex 184 visibility rulebook 12.19 visibility relation 6.13 in action processing sequence 12.2 requirement in defining actions 12.7, 12.17, 12.19, 17.1 rules for determining darkness 12.19 visible / invisible (thing) adjective 6.13 Vitrine example 8.4 ex 116, 3.6 ex 116 volume of source text 2.5 Vorple system extension 25.12 |
W |
Wainwright Acts example 13.12 ex 236, 3.5 ex 236 waiting action 6.11 walkthrough, generated from Skein 25.16 Walls and Noses example 18.31 ex 370, 6.17 ex 370 was, for past conditions 9.13 water seeliquids (implementing) Waterworld example 12.18 ex 216, 3.4 ex 216 Ways Out example 18.23 ex 350, 12.2 ex 350 "[we]" say phrase 14.4 "[wear]" say phrase 14.2 wearable (thing) property 3.20, 9.3 wearing relation 3.20, 8.7, 13.4 Weathering example 8.18 ex 131, 3.9 ex 131 Wesponses example 18.15 ex 345, 2.1 ex 345 Western Art History 305 example 17.20 ex 328, 6.15 ex 328 What Makes You Tick example 21.6 ex 426, 9.8 ex 426 What Not To Wear example 13.16 ex 242, 9.3 ex 242 When? example 5.6 ex 63, 3.5 ex 63 when (condition) arbitrary conditions for rules 7.12, 9.5, 19.7 arbitrary conditions for understand 17.17 when play begins rulebook 8.2, 9.1, 19.15, 11.1 printing the banner text activity 18.37 when play ends rulebook 9.4, 19.15, 11.6 amusing a victorious player activity 18.39 printing the player's obituary activity 18.38 when (scene) begins / ends 10.2 Whence? example 5.6 ex 64, 3.5 ex 64 whether or not (a condition) phrase 11.5 which, in description clauses 6.9 which varies, in defining global variables 4.12 which –– asking which do you mean activity 18.31 while (a condition) phrase 11.9 while (condition) arbitrary conditions for rules 18.4, 19.7 Whither? example 17.16 ex 321, 3.5 ex 321 who, in description clauses 6.9 whole number –– (real number) to the nearest whole number phrase 15.3 Widget Enterprises example 15.18 ex 263, 9.4 ex 263 Wild, Campbell 1.2 Willis, Dannii 1.2 windows, extra story windows 12.5 winning the story 9.4, 18.38, 18.39, 11.6 with nouns reversed 17.2 within relation verb seecontainment without leading zeroes, when defining units 15.15 without printing a room description 8.7, 8.9 Witnessed 1 example 9.5 ex 139, 10.7 ex 139 Witnessed 2 example 11.17 ex 180, 9.11 ex 180 "[won't]" say phrase 14.8 Wonderland example 15.8 ex 256, 6.9 ex 256 Wonka's Revenge example 11.10 ex 175, 9.5 ex 175 word number (number) in (text) phrase 20.3 The World of Charles S. Roberts example 3.26 ex 41, 3.2 ex 41 worn relation verb seewearing worn (thing) adjective 3.20, 8.13 "[would]" say phrase 14.7 Would you...? example 4.8 ex 48, 9.1 ex 48 "[wouldn't]" say phrase 14.7 write (external file) from (table name) phrase 23.13 write (text) to (external file) phrase 23.14 writing a paragraph about activity 18.24, 3.1 WXPQ example 18.35 ex 380, 6.17 ex 380 |
X |
Xerxes example 18.39 ex 386, 11.6 ex 386 Xot example 18.35 ex 381, 2.3 ex 381 Xylan example 17.1 ex 288, 10.2 ex 288 XYZZY example 17.1 ex 287, 6.13 ex 287 |
Y |
Y ask Y? example 7.16 ex 111, 11.3 ex 111 yes phrase 11.16 YES, querying yes/no 11.5 YES, responding to a character 7.7 Yolk of Gold example 6.16 ex 83, 8.4 ex 83 you, adaptive pronouns in displayed text 14.4 Your Mother Doesn't Work Here example 21.11 ex 437, 7.12 ex 437 |
Z |
character set limits 20.2, 20.4 extensions for Z-machine only 27.7 memory limits 2.14, 20.2, 21.10 no support for multimedia 23.1, 12.5 numeric limits 11.10, 15.2, 15.10, 15.14 real numbers not available 15.2 Zero example 9.12 ex 148, 5.5 ex 148 Zodiac example 7.9 ex 96, 7.3 ex 96 Zorb example 7.14 ex 108, 6.9 ex 108 Zork II example 8.19 ex 134, 3.2 ex 134 Zorn of Zorna example 18.18 ex 347, 3.7 ex 347 Zqlran Era 8 example 15.15 ex 260, 4.1 ex 260 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |